Post
After that, @bodybygumdrop.bsky.social is using Blender and Godot together in increasingly entwined ways: “Never Done: An Evolving Blender Workflow for Building RPGs”
Next @reduz.bsky.social is talking about how to think like a Godot developer.
This organically leads to shiny proposals with barely any use, drama discussions, and endlessly open PRs that will never get merged no matter how much they are worked on.
0 reposts5 likes
It was explained by @reduz.bsky.social at the presentation that this was an error in the slides. It was supposed to be 0 to 10.