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This also means you need many debug options to control such invisible behaviors (cc @andrewfray.dev)
After that, @bodybygumdrop.bsky.social is using Blender and Godot together in increasingly entwined ways: “Never Done: An Evolving Blender Workflow for Building RPGs”
Next @reduz.bsky.social is talking about how to think like a Godot developer.
The ideal workflow is image 1. A smooth way to work on submissions. But the reality is image 2. Many things get ignored.
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