Now watching @adriaan.games and @franzlazerte.bsky.social talk about getting started with Editor Tools, for Godot!
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After a great lunch with conversations, next is @picster.bsky.social with “Changing the Mood: Better Atmosphere for Godot Games” in front of a very packed room!
This also means you need many debug options to control such invisible behaviors (cc @andrewfray.dev)
After that, @bodybygumdrop.bsky.social is using Blender and Godot together in increasingly entwined ways: “Never Done: An Evolving Blender Workflow for Building RPGs”
The pipeline is pretty huge on the tech side, though in use it’s simple, and it allows for all kinds of content workflows between Godot and Blender
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