Today and tomorrow I am at @godotengine.org GodotCon! It’s held in a movie theater, and this is room 1. Look at how tiny @coppolaemilio.com is compared to this screen!!
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First, after visiting many conferences at the same time, me and @steinmakesgames.bsky.social finally met face to face!
I’ve already had some good discussions about editor design, as well as USD pipelines. For version control purposes it’s so much nicer to be able to diff ASCII files, which USD can easily convert to, from binary But remember: There is no such thing as a sensible default: gdcvault.com/play/1034261...
Now watching @adriaan.games and @franzlazerte.bsky.social talk about getting started with Editor Tools, for Godot!
They mention it can be as easy as adding @export_tool_button to a script, which adds a button. They use this a lot for Hidden Folks. They make a function, display it as a tool in the editor, and now they can easily activate that function as a tool.
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