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I’ve already had some good discussions about editor design, as well as USD pipelines. For version control purposes it’s so much nicer to be able to diff ASCII files, which USD can easily convert to, from binary But remember: There is no such thing as a sensible default: gdcvault.com/play/1034261...
Now watching @adriaan.games and @franzlazerte.bsky.social talk about getting started with Editor Tools, for Godot!
After a great lunch with conversations, next is @picster.bsky.social with “Changing the Mood: Better Atmosphere for Godot Games” in front of a very packed room!
This also means you need many debug options to control such invisible behaviors (cc @andrewfray.dev)
After that, @bodybygumdrop.bsky.social is using Blender and Godot together in increasingly entwined ways: “Never Done: An Evolving Blender Workflow for Building RPGs”
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Yes, like deleting things, but @bodybygumdrop.bsky.social will know more about specific. I hope the talk is uploaded soon to show all their examples!