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Now watching @adriaan.games and @franzlazerte.bsky.social talk about getting started with Editor Tools, for Godot!
After a great lunch with conversations, next is @picster.bsky.social with “Changing the Mood: Better Atmosphere for Godot Games” in front of a very packed room!
This also means you need many debug options to control such invisible behaviors (cc @andrewfray.dev)
After that, @bodybygumdrop.bsky.social is using Blender and Godot together in increasingly entwined ways: “Never Done: An Evolving Blender Workflow for Building RPGs”
Yes, like deleting things, but @bodybygumdrop.bsky.social will know more about specific. I hope the talk is uploaded soon to show all their examples!
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