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After a great lunch with conversations, next is @picster.bsky.social with “Changing the Mood: Better Atmosphere for Godot Games” in front of a very packed room!
This also means you need many debug options to control such invisible behaviors (cc @andrewfray.dev)
After that, @bodybygumdrop.bsky.social is using Blender and Godot together in increasingly entwined ways: “Never Done: An Evolving Blender Workflow for Building RPGs”
Next a talk by Bart Wilmink about LODs. I didn’t have the capacity to live post this one, it had so many illustrative gifs of assets changing. Catch the recording! All I can say is: Why are LOD workflows so frustrating?! Shouldn’t this be a solved problem by now?
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