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Some discussion of the different game modes requiring different front ends. If the mode is different, the way to get there was split up, so it's clear where the player is (This makes me think of the COD launcher right away. In my experience it has been very confusing to have everything in one place)
Next the ever cool @atokma.bsky.social is talking about Object Oriented UX Design!
So for something like an 'achievement' object, what are the core elements of an object like that? The name, the description, the badge icon, for example.
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