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Some discussion of the different game modes requiring different front ends. If the mode is different, the way to get there was split up, so it's clear where the player is (This makes me think of the COD launcher right away. In my experience it has been very confusing to have everything in one place)
Next the ever cool @atokma.bsky.social is talking about Object Oriented UX Design!
However, this is a trap. You first imagine how users use it, what actions they take, etc. And so you design based on those actions. But how often is this confusing to players when they are told to take actions, but not yet know how to do those things?
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