Here is @celiahodent.com opening the #GameUXSummit 2025! I am looking forward to talking with many game UX folks over the next 2 days.
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Slides can be found here: jlpotte.com/visualizing-... And the talk is recorded. It will go up on youtube on the Game UX Summit channel in the future.
Some discussion of the different game modes requiring different front ends. If the mode is different, the way to get there was split up, so it's clear where the player is (This makes me think of the COD launcher right away. In my experience it has been very confusing to have everything in one place)
A large part of this talk is the indication of UX being very cross-discipline and holistic. The game design, the VFX, the art, the story, the UX, it all intertwines. So you have to treat it as intertwineable within your company. For example how low health has animations, audio, and VFX. Not just UI
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