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Slides can be found here: jlpotte.com/visualizing-... And the talk is recorded. It will go up on youtube on the Game UX Summit channel in the future.
jlpotte.comI have no buy-in and I must UX - Jean-Luc Potte - Game UX Summit 2025
Some discussion of the different game modes requiring different front ends. If the mode is different, the way to get there was split up, so it's clear where the player is (This makes me think of the COD launcher right away. In my experience it has been very confusing to have everything in one place)
The limitation is that this process is very intensive. It can help give you the data you need to make a right decision on a game's design, but only if you have that time and effort available.
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Next the ever cool @atokma.bsky.social is talking about Object Oriented UX Design!