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Slides can be found here: jlpotte.com/visualizing-... And the talk is recorded. It will go up on youtube on the Game UX Summit channel in the future.
jlpotte.comI have no buy-in and I must UX - Jean-Luc Potte - Game UX Summit 2025
Some discussion of the different game modes requiring different front ends. If the mode is different, the way to get there was split up, so it's clear where the player is (This makes me think of the COD launcher right away. In my experience it has been very confusing to have everything in one place)
With a core principal making sure not to just ask "Why?", but to map deeper on the interpretation of the player to the game's choices. Creating a fuller and more nuanced picture.
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Next the ever cool @atokma.bsky.social is talking about Object Oriented UX Design!