Post

(Quick background: The prompt was to make 'recognizably an incremental game', but otherwise open ended. It's a systems design class, so that's the focus. These were all solo projects, made in about five weeks. They're all relatively short-form, generally playable in a single sitting) 2/

zezhen's "doom miner" is an incremental take on the recent Doom games' setting, where you're on mars mining demonic power from hell. The mechanical twist here is that eventually the demons start fighting back, creating a drag on your production you need to combat. 12/ case-log.itch.io/doom-drilling

0 reposts3 likes

So a big round of applause for these unbelievably talented game designers! 👏👏👏👏👏 And appreciate you checking out the games! I used to do threads like this back on the hellsite before it went full garbage fire. But enough folks here now I wanted to try doing it again, so thanks for reading! 15/15

I haven't gotten through all of these yet, but some of them show great promise! I got caught up with the typing one for some time. I shunned AI at some point, and I think that was a mistake lol