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(Quick background: The prompt was to make 'recognizably an incremental game', but otherwise open ended. It's a systems design class, so that's the focus. These were all solo projects, made in about five weeks. They're all relatively short-form, generally playable in a single sitting) 2/

You know that moment in a deckbuilder when you have to choose between 3 cards? Olin Gao made a game that's *just* that, over and over, for the whole game. Some fantastic design minimalism. It eventually gets out of control, but its amazing how well the idea works: 7/ radetzky.itch.io/three-card-w...

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