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(Quick background: The prompt was to make 'recognizably an incremental game', but otherwise open ended. It's a systems design class, so that's the focus. These were all solo projects, made in about five weeks. They're all relatively short-form, generally playable in a single sitting) 2/

I happened to have designer Sam Tian in both my classes this year. As a bit, he kept making variations of the same game at every opportunity he could: a fish-based incremental game. Like the best jokes, it got funnier each time it was repeated. The latest iteration: 6/ samtian.itch.io/a-fish-clicker

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