Anish

Anish

@syntaxerror247.bsky.social

Self-taught programmer, solo game dev, and I make some Android plugins for the #Godot community. Android Maintainer @godotengine.org

44 followers19 following60 posts

Pinned

I've released a Godot editor plugin: Android Device Explorer github.com/syntaxerror2... Explore and manage files on connected ADB devices right inside the editor. You can monitor app private data, save/upload files, or just use it as file transfer tool for connected devices #godot #editor #plugin

github.comGitHub - syntaxerror247/android-device-explorer: A Godot Editor plugin for exploring and managing Android device file systemA Godot Editor plugin for exploring and managing Android device file system - syntaxerror247/android-device-explorer

#Godot 4.8 is going feature freeze, so I can spare some time for #Godot3 GodotGooglePlayBilling v1.4.0 is out! github.com/godot-sdk-in... It's a strictly maintenance-focused update for existing #Godot3 projects to meet google play requirements. Godot 4 users should use the newer version, v3.3.0.

github.comRelease 1.4.0 · godot-sdk-integrations/godot-google-play-billingThis is strictly a maintenance-focused update to help existing Godot 3.x projects comply with updated Google Play requirements. It upgrades the underlying Play Billing Library dependency from v7 to...

Anish reposted

Hello there friends! 👋 Just a quick career update. 🗞️ After nearly 3 years working with the @godot.foundation, I am now #OpenToWork. 🤝 If you work on a #GodotEngine project and you need some expertise, don't hesitate to reach out. It happens that I'm an Godot Engine and Editor bender. 🤖🔄

Anish reposted

Anish reposted

The #Godot #Android editor now makes up an healthy 5% of the development platforms, nice!

Godot Engine@godotengine.org

The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...

Anish reposted

Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now. However, due to changes in Android and iOS, the time has come for a new build. 📱 #GodotEngine 3.6.3 has arrived, being a safe and recommended upgrade for all 3.6.x users! godotengine.org/article/main...

godotengine.orgMaintenance release: Godot 3.6.3 – Godot EngineGodot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS.

Anish reposted

Wanted to try out Godot on my Android tablet. Not only does it run well, it runs my project (aimed at PCs) perfectly. Besides some mysterious errors that don't show on PC but also don't seem to affect anything. I'm in awe @godotengine.org, amazing job to all the contributors that made this possible.

Anish reposted

hey folks! I'm putting together a "What's new in Android" presentation for GodotCon, and I'm looking for interesting uses of the #Godot #Android editor to highlight. Let me know if you built / are building something cool using the Android editor, or if you have a cool or unique #godotmobile setup!

Godot Engine@godotengine.org

Our second GodotCon in North America is right around the corner! The schedule has been announced so we thought it would be worth highlighting some of the official updates and talks that will take place during the event: godotengine.org/article/godo...

Anish reposted

Another feature packed #Godot release with major updates to the #Android editor! godotengine.org/releases/4.7...

Godot Engine@godotengine.org

#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/

Anish reposted

#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/

godotengine.orgGodot 4.7 Release: Lights, Camera, Action!Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.

Anish reposted

Reached another major milestone toward our goal to lower the barrier of entry for #gamedev using #GodotEngine!

Godot Engine@godotengine.org

No desktop? No problem. You can now build and publish #GodotEngine games entirely from your Android or XR device! godotengine.org/article/gabe...

Anish reposted

The #Godot #Android editor continues to grow nicely with almost 2 million downloads on the Play store! With tools like this and #Xogot on iOS, #gamedev has never been more accessible!

Godot Engine@godotengine.org

Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers 📈 godotengine.org/article/godo...

Anish reposted

🙌🎶Wax Heads is OUT NOW!🎶🙌 Step into our cozy-punk narrative sim and experience life in a struggling record store. Chat with quirky customers, and explore our unique handcrafted collection of records! Available on Steam, Xbox Series X|S, PS5, and Nintendo Switch! #indiegame #narrative #music

Anish reposted

From a cursory check, Godot seems to have the most supported #OpenXR extensions, many directly in core and vendor specific ones in the vendor plugin. Great job @mux213.bsky.social @dsnopek.bsky.social @devloglogan.bsky.social @m4gr3d.bsky.social!

OpenXR@openxr.org

The Khronos OpenXR Extension Matrix now includes middleware support data from Godot, LÖVR, StereoKit, Unity, and Unreal Engine — so developers can see exactly what's available across the full XR stack. khronos.org/blog/khronos-adds-middleware-insights-to-the-openxr-extension-matrix #OpenXR #XR

Godot Google Play Billing v3.2.0 is out! - Updated to Google Play Billing Library v8.3.0 - Added support for multiple purchase options and discount offers for One-Time Products - Improved documentation Checkout release page for more details: github.com/godot-sdk-in... #godot #android #sdk

github.comReleases · godot-sdk-integrations/godot-google-play-billingGodot Android plugin for the Google Play Billing library - godot-sdk-integrations/godot-google-play-billing

It's been a long time since the last release. I haven't been able to spend much time on the project recently, so this update is relatively small. The good news: I'm now back to actively working on the project again. Expect more improvements and more regular updates going forward.

We had our first #Godot India community meetup! Since we are spread across different states, meeting in person isn't always possible, so this was extra special. Thanks to @shadeygamedev.bsky.social for organizing this and putting in so much effort for helping build the Godot India community 💙

Anish reposted

#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6

godotengine.orgGodot 4.6 Release: It's all about your flowWith the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

Anish reposted

Do you have a #Godot 4.x game on #Android using Vulkan Mobile? We recently fixed a number of Vulkan crashes for some mobile GPUs which will be in 4.5.2 and 4.6. I'd like to figure out if there are more Vulkan crashes in the wild that we can prioritize.

Anish reposted

Rift Riff had a high crash rate on Android (3-5% of sessions, yikes) due to Godot's implementation of the Vulkan renderer. This throttled our game's discoverability on the algorithm-based Google Play; very bad, obviously. So… we fixed all the crashes!👇🏼🧵 thread on HOW, below. #godotengine #gamedev

Anish reposted

I can't provide further details due to NDAs, but have just been given the green light to confirm Godot runs on Steam Frame. There will be a PR soon to address controller support, hopefully in time for 4.6, but in the mean time Frame works with the touch profile.