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Coming soon* from Space Goblin Games: (* when it's done) "Foolish Earth Creatures: You Cannot Defeat ME!" An interactive pulp sci-fi adventure narrated by the villain! Follow the developer diaries here: write.as/johnayliff/
John Ayliff (Space Goblin Games)
@spacegoblingames.com
Indie text game developer, creator of Seedship and Beyond the Chiron Gate. Now working on a pulp sci-fi adventure narrated by the villain! Website: https://www.spacegoblingames.com/ Blog: https://blog.spacegoblingames.com/ Header and avatar by Tom Morley
1.6K followers562 following828 posts
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Coming soon* from Space Goblin Games: (* when it's done) "Foolish Earth Creatures: You Cannot Defeat ME!" An interactive pulp sci-fi adventure narrated by the villain! Follow the developer diaries here: write.as/johnayliff/
I didn't enter a game into this year's IFComp, but the two games I helped playtest ended up in 1st and 2nd place. Am I some kind of...secret IFComp kingmaker? ifcomp.org/comp/2026
John Ayliff (Space Goblin Games) reposted
online today, magazine, imagery (1987) archive.org/details/onli...
So I've been re-reading and thinking about the 1950s Dan Dare comics, and I've decided to start a very nerdy blog where I write commentaries/analyses of the stories... write.as/dandare/ #DanDare
First up: Voyage to Venus! Dan looks for food on Venus and finds aliens who want to conquer the Earth, in a story torn between a utopian internationalist vision of the future and a British colonialist one. #DanDare write.as/dandare/voya...
True story: I was confused by Lovecraft's descriptions of alien architecture until I learned that "cyclopean" meant "huge, as if built by giants" and not "having one eye"
Lovecraft: It was indescribable Me: OK Lovecraft: I shall proceed to describe it, using a lot of words ending in “-ness” and “-ish” Me: Fine Lovecraft: I don’t know what cyclopean means Maybe it’s not indescribable maybe you just suck at writing
John Ayliff (Space Goblin Games) reposted
NEW OPPORTUNITY: Short fiction writer? Love the world of Heaven's Vault? ... then come play in the waters. We're looking to commission 20 short stories set in the Nebula for a new anthology. Paid, obvs. Full details and a link to the form on the blog: www.inklestudios.com/2026/10/24/t...
John Ayliff (Space Goblin Games) reposted
Currently, Hasbro’s guidelines keep us from having total ownership over the work we make in our free time. Our union aims to change that and ensure we own what we make in our free time. actionnetwork.org/forms/uwotcp...
John Ayliff (Space Goblin Games) reposted
The music in these games is so beautiful and this concert looks like it was amazing, wish I'd been able to see it... That said I'm not going to listen to this in full until I've finished Hades II because I don't want even musical spoilers!
🎼Just in time for the anniversary of Hades II's launch, feast your eyes and ears on this full-length video of our Ballads of the Underworld live orchestral concert! Featuring songs from Hades II and all our past titles. We hope you enjoy it!🎶 www.youtube.com/watch?v=fvGS...
John Ayliff (Space Goblin Games) reposted
John Ayliff (Space Goblin Games) reposted
John Ayliff (Space Goblin Games) reposted
Important news. @bryantfrancis.me and I came up with the definitive Star Wars ranking: characters ranked by coolness in four categories.
John Ayliff (Space Goblin Games) reposted
I'll be honest, there is nothing more demoralizing to me than devs saying "I know AI is built on theft, and anti-labour, and harms the environment, but I'm going to use it anyway bc I don't believe individual choices matter". This is how a movement fails. www.molleindustria.org/blog/future-...
Just backed the Murderbot graphic novel! Big fan of graphic novels and murderbots so very excited for this. @kickstarter.com www.kickstarter.com/projects/cos...
The Magician's Nephew was always my favourite Narnia book, because of the glimpse it gave us of the big weird magical universe beyond the cozy kings-and-talking-animals world of Narnia. Looks like this is going to capture some of that magical weirdness! www.youtube.com/watch?v=gDJ-...
This weekend my D&D group finished a long-running campaign (started pre-pandemic) and I actually got pretty emotional that it was over. So yeah I think the people who made the game should be protected from their employer trying to claim ownership of their personal creative work, etc.
❗Attention, union supporters ❗ We're asking Wizards and Hasbro to voluntarily recognize our union—and you can help! Sign our petition today and show our leadership that you want change in the gaming industry. actionnetwork.org/forms/uwotcp...
John Ayliff (Space Goblin Games) reposted
❗Attention, union supporters ❗ We're asking Wizards and Hasbro to voluntarily recognize our union—and you can help! Sign our petition today and show our leadership that you want change in the gaming industry. actionnetwork.org/forms/uwotcp...
John Ayliff (Space Goblin Games) reposted
Here it is! Our definitive graphic novel #Murderbot , revised look approved by @marthawells.com ! www.kickstarter.com/projects/cos...
John Ayliff (Space Goblin Games) reposted
John Ayliff (Space Goblin Games) reposted
New dev diary in which I preview the least subtle route through the middle part of the story: blog.spacegoblingames.com/foolish-eart...
John Ayliff (Space Goblin Games) reposted
Since it's now out in the wild here's my cover for mass market edition of Dan dare: First Contact (written by @alexdecampi.bsky.social ). How great are @michaelrbwoods.bsky.social's colours!
John Ayliff (Space Goblin Games) reposted
This looks very relevant to my interests! * Space comics * Autistic coded robots
My company @cosmiclighthouse.co.uk is putting out a Murderbot graphic novel, All Systems Red, with a new @marthawells.com Mb short story too! @ericaschultz42.bsky.social @garyerskine.bsky.social @stillwintercraft.bsky.social @simonbowland.bsky.social ! www.kickstarter.com/projects/cos...
John Ayliff (Space Goblin Games) reposted
Artificial intelligence systems do not think, feel, want or understand. Avoid language that gives them human characteristics.
What must it have felt like to wear this hat, surrounded by bronze age sun cultists. You'd be wizard-priest-king of the world. There would not be a single doorway you could fit through.
The extraordinary 3,000 year-old ‘Berlin Gold Hat’! One of four known cone-shaped golden ‘hats’ from ancient Europe. Sheet gold decorated with bands of solar and lunar motifs, which may represent calendars according to latest research. Neues Museum, Berlin 📷 by me #Archaeology
John Ayliff (Space Goblin Games) reposted
The Maltese Falcon (the novel, which entered the public domain this year) is written in a really interesting way. It's in the third person and it's all external. We're told what characters say and do, but never what they're thinking or feeling. standardebooks.org/ebooks/dashi...
The Maltese Falcon (the novel, which entered the public domain this year) is written in a really interesting way. It's in the third person and it's all external. We're told what characters say and do, but never what they're thinking or feeling. standardebooks.org/ebooks/dashi...
John Ayliff (Space Goblin Games) reposted
My eldest girl's 16th birthday is very soon and since we recently played most of the @remedygames.com games this summer together (Alan Wake, Control, Alan Wake 2), she wanted an Alan Wake themed cake. Ladies and Gentlemen, I present to you... Alan Cake. (Please tell @samlakewrites.bsky.social)