Etienne Pouvreau

Etienne Pouvreau

@smolware.dev

Volition: I know there's not much to say, but if nothing helps, just remember that you've made it this far, and it's just a bit farther now. Let's finish this.

788 followers518 following579 posts

Etienne Pouvreau reposted

Hey #screenshotsaturday I'm making a game. An interactive horror story inspired by The Little Shop of Horrors. Finished the mockup today, going to be a busy few months! Excited to share more as it comes. #gamedev #indiegame #pixelart

Etienne Pouvreau reposted

PSA: The latest NVIDIA App update adds a Default-ON option that allows AI Agents to control the app... Might want to turn it off.. Even aside from being lame AI features, that feels like making security even worse by defaulting it ON.

Etienne Pouvreau reposted

I opened the ludum dare website and first thing I saw was 2 posts about "I use A_I to focus on the creative part". So yeah... i won't be doing this jam i guess...

I opened the ludum dare website and first thing I saw was 2 posts about "I use A_I to focus on the creative part". So yeah... i won't be doing this jam i guess...

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Plus there are code-less tools to make games. They are limited yes, but If you don't like to paint why would you want to make complex paintings ?

I opened the ludum dare website and first thing I saw was 2 posts about "I use A_I to focus on the creative part". So yeah... i won't be doing this jam i guess...

It's cool that they're honest about it but if I go to a marathon and there's a bunch of people on bikes that are like: "it removes the part i don't like" then I'm just gonna go home you know

L-system fun. That's a simple Koch curve obtained by interpreting the re-write rule F -> F+F-F-F+F through simple turtle graphics. Where F == move forward 2 pixels, + == rotate left, - rotate right The rule is run 4 times, with initial input "F".

I'm shelving this experiment for now. 3d is too big of a rabbit hole even for me. I love re-inventing the wheel (that's how you get to know how wheels are made) but it was too many headaches. Also: deleting code feels SO much better than writing it. AND fck matrix math bsky.app/profile/smol...

Etienne Pouvreau@smolware.dev

testing stuff...

Etienne Pouvreau reposted

my mysterious debut game "foole's world" is now available for free on steam and itchio please spend the night with the one and only astronomical foole

"I used Claude to make.." -> "I asked Antopic to make me a.." "Using ChatGPT I did ..." -> "I asked openAi to.." You're not a maker. You're not even a user you're just a client.

Etienne Pouvreau reposted

If you've entered/are entering GMTK Jam leave your games in the comments! Going to play as many as I can after work once the rating period opens :)

Not Jam@not-jam.itch.io

The Count Gets Down Whilst The Count Counts Down because I am very good at titles Chiptune rhythm game for #GMTKJam2026 not-jam.itch.io/the-count-ge...

Etienne Pouvreau reposted

stop saying β€œthis looks like it was made by AI” or β€œwas this written by chatgpt?!” when you don’t like something. devaluing human effort like that sucks. I don’t care if it’s bad cgi or a formulaic script. if it’s made by a human you show it some fucking respect and just say it’s dogshit.

Etienne Pouvreau reposted

Etienne Pouvreau reposted

Previously, I posted about how Yoshi's Island bosses are shaped dynamically from cones. It turns out there is a way to see this in-game. If the cartridge is pulled out during a boss battle (PLEASE DO NOT DO THIS), the boss will revert back into its true cone form.

Etienne Pouvreau reposted

As a test, I remade my game (snake + rope =) Snope with my custom language, in my engine. It seems decently stable at this point... it's time I start making games again ! #gamedev

As a test, I remade my game (snake + rope =) Snope with my custom language, in my engine. It seems decently stable at this point... it's time I start making games again ! #gamedev

Okay this was much harder than I expected and I had to change a few categories (I don't play multiplayer games..). Also a few of these could have filled most of the grid by themselves ^^ bsky.app/profile/joni...

Joni Korpi@jonikorpi.com

had a good cackle making some of these choices (grids.fun/t/about-me-v...)

Etienne Pouvreau reposted

Just found this sick website - tools.rmv.fyi Lots of completely free tools - no logins, no registration, no data collection, just good ol' indie web! the way things were and can still be!! One of them is a colourblindness sim as shown in the video, why not test out a pic of your game?

Etienne Pouvreau reposted

Let's go!! I'm so happy! Can't wait to show this lovely game to the world! #gamedev #interfaceX26 #fakeOS

WE'RE SO EXCITED! We will be part of the #interfaceX26 festival that showcases games taking place in #fakeos ! The festival will start on the 27th, pin that in your calendar! Love on you! Wishlist here => store.steampowered.com/app/4255640/...