Riad Djemili

Riad Djemili

@riad.de

Sharing game dev tips ๐Ÿ•น๏ธ Co-founder: codecks.io, maschinen-mensch.com, saftladen.berlin Games: Curious Expedition 1-2, Mother Machine, Spec Ops: The Line, Dead Island 2, Steamle.com

493 followers224 following53 posts

Riad Djemili reposted

Heyy, We're currently working on a new program about self-publishing, and we really need your help and input! ๐Ÿ™ Please be so kind as to take a few minutes to answer our survey. It will really help us make the program as relevant as possible! docs.google.com/forms/d/e/1F... Thaaaaank you ๐Ÿ˜

docs.google.comSpielFabrique Self-Publishing SurveyWe are currently setting up a workshop series about Self-Publishing. Let us know what you are interested in, when talking about self-publishing, so we can adjust it accordingly.

Riad Djemili reposted

Replying to @ciro.continis.io

Because I love the people at Codecks and I think it's a great tool (I use it daily), I propose a deal: If you use Codecks+Unity, send me a screenshot of your Codecks decks, and I'll give you a code for Codecks Scene Notes! ๐ŸŽŸ๏ธ

This game is criminally underrated. Such a gem!

โšก๏ธHUGE ANNOUNCEMENTโšก๏ธ Rogue Voltage, the Engineering Roguelike, is OUT NOW on Steam in Version 1.0. ๐Ÿ”Œ Wire circuits to build combos ๐ŸŽ›๏ธ Build crazy machines โšก๏ธ Trigger satisfying chain reactions Feel free to share and RT. Steam link below. Thank you for your support! #indiegame

Riad Djemili reposted

๐Ÿงถ Play / Promote / Publish - three of the key challenges of indie developers these days. Usually the "Play" or game design aspects works out well but when we talk about promotion and publishing it looks like quite different and can be even more challenging. That is why we ... ๐Ÿงถ 1/x #indiegamedev

Riad Djemili reposted

Good write-up by @riad.de about #Steam Algorithm "A common consensus used to be: "Ideas are nothing, execution is everything." I think we have to reverse that. We are back to the point where ideas are everything." โš”๏ธ www.linkedin.com/pulse/steam-...

linkedin.comSteam Has Become TikTokIโ€™ve been thinking a lot about the Steam ecosystem. When we released our first game, Curious Expedition 1, back in 2014, it was a completely different world.

Riad Djemili reposted

There is a lot of space in our coop office for indie game developers in Berlin at the moment!

As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st. More info in thread...

Riad Djemili reposted

As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st. More info in thread...

โ€ผ๏ธ

As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st. More info in thread...

Riad Djemili reposted

So I've tried out Codecks when it was pretty new and while I thought it was neat, it lacked a lot of features. I came back to it now, migrated a bunch of documentation over from Milanote and I'm incredibly happy with all the new features they added over the years, so I'm finally switching over :D

Riad Djemili@riad.de

We just released the biggest Codecks feature so far. A unique way to bridge visual ideation and actual task data in one. mmensch.codecks.io/changelog

Steam market reality check: When we released CE1 in Sept 2016, 462 games launched that month. This March it was 1,817 games. That's 4x more releases while Steam users only doubled. Doesn't sound that bad right? It's about catalog size though.... 1/

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And there is no baseline success for bigger games anymore. Now super hits like Balatro and Stardew Valley are surpassing the commercial reach of games created by 1000+ people teams. /6

It's interesting times we're living in and one of the reasons why I'm excited to work in games: the landscape is constantly shifting and as creators we always have to adapt to stay relevant. /7

Steam market reality check: When we released CE1 in Sept 2016, 462 games launched that month. This March it was 1,817 games. That's 4x more releases while Steam users only doubled. Doesn't sound that bad right? It's about catalog size though.... 1/

View full thread

It is not uncommon that a lot of studios now make more money from their back catalog than their new game releases and are even doubling down on this strategy. Devolver made 88% of its revenue in 2024 from back catalog sales. These games are not going away. 4/

Older studios like Maschinen-Mensch benefit from this, but it is getting increasingly harder for new mid-sized studios to find their footing, hence the rise of solo devs who can afford taking the risk of releasing highly innovative games. /5

Steam market reality check: When we released CE1 in Sept 2016, 462 games launched that month. This March it was 1,817 games. That's 4x more releases while Steam users only doubled. Doesn't sound that bad right? It's about catalog size though.... 1/

When we released in 2016 there were around 5,000 games on Steam. It's now 100,000+. Sure a lot of them are are not serious contenders, but still the amount of competition by back catalog has grown immensly... 2/

According to reports, the amount of playtime going to fresh games (released within the last 12M) is less than 10%. That means that 90% of playtime goes to older games. And those 10% include heavy hitters by major AAA publishers, so that leaves indie games with a fraction of available play time. 3/

Riad Djemili reposted

As game dev I often wonder if my intuition about the Steam market matches reality. So I did a small game to test it: Guess how many reviews a random game has. You can now play it too on steamle.com

I released a smol Steam review guessing game! You asked for the ability to play previous days, so I added it! Enjoy beeating those scores and discovering some new Steam gems. steamle.com

As game dev I often wonder if my intuition about the Steam market matches reality. So I did a small game to test it: Guess how many reviews a random game has. You can now play it too on steamle.com

Riad Djemili reposted

Codecks@codecks.bsky.social

In #gamedev, the word "agile" gets thrown around a lot. But what does it mean, exactly? What makes a game dev team an agile one? Our MD @riad.de writes about this in our newest blog post, going deep into what being agile *really* means. Have a read: www.codecks.io/blog/2025/re... #agile #gaming

Riad Djemili reposted

Congratulations to @megagonindustries.bsky.social and @happybroccoligames.bsky.social, two amazing studios powered by Codecks, for their wins at the German Computer Game Awards! It's a real badge of honour for us to see so many Codecks studios at the ceremony. Congratulations! #gamedev #indiegame

gamesmarket.globalKeen Games, Stunforge und Megagon are the Big Winners at the Deutscher Computerspielpreis 2025The Deutscher Computerspielpreis 2025 (German Computer Game Awards) have just been handed out at the grand gala. Keen Games (Enshrouded) won the main prize, but Stunforge, Grizzly Games, Happy Broccol...

Herzlichen Glรผckwunsch an alle Sieger*innen des #derDCP 2025! ๐Ÿ† Eure Projekte inspirieren und machen Lust auf mehr. Dieses Foto steht fรผr mehr als nur Preise โ€” es steht fรผr eure starken Ideen und die spielerische Innovationskraft der deutschen Games-Branche. ๐Ÿ™Œ

"I never made the conscious decision to embrace gaming, because as far as I can tell gaming already is the default, straightforward path." (Sid Meier, Sid Meier's Memoir!)

Remote and hybrid really forces teams to step up their production process imho.

Codecks@codecks.bsky.social

Monday reading? Sorted! ๐Ÿ“– Our latest blog post dives into building better collaboration in game dev teamsโ€”no matter your setup (hybrid? remote?). They say "It takes a village to raise a child," but some games need a whole city! Get everyone working together smoothly: shorturl.at/D0mj9 #gamedev

Calling it now.. 2025 will be big for us. ๐Ÿ˜…

Codecks@codecks.bsky.social

๐Ÿ”ฅ๐—ข๐—ผ๐—ฝ๐˜€! ๐—ช๐—ฒ ๐—ถ๐—บ๐—ฝ๐—ฟ๐—ผ๐˜ƒ๐—ฒ๐—ฑ ๐—œ๐˜ ๐—”๐—ด๐—ฎ๐—ถ๐—ป๐Ÿ”ฅโ€“our first release of 2025 is out now and full of quality of life improvements such as: โœจ Smart Deck Suggestions ๐Ÿ“… Customizable Calendar โŒจ๏ธ New Shortcuts ๐Ÿ“Š Table View Tweaks Check out the full release notes, and read more about it below! www.codecks.io/changelog/ #gamedev