Øystein Øvrebø reposted
Øystein Øvrebø
Øystein Øvrebø
@oystein.dev
Making "Flux Commander", a shoot-em-up game where slowing down time is your superpower. Check it out and wishlist at https://s.team/a/3909790 | Youtube: https://www.youtube.com/@semiterrestrial
1.7K followers2.2K following321 posts
Øystein Øvrebø reposted
Øystein Øvrebø reposted
So, I know I have a lot to learn, but this is version 1 and 2 of my Steam capsules side by side. I think the new one is a little spiffier! Wishlist @ s.team/a/3909790 #gamedev #indiegame #solodev
Øystein Øvrebø reposted
Trying out my new mean bomber bullet sponge in my demo level, and keep dying a lot, so it definitely did something to raise the difficulty some... I quite often end up having to use Flux Energy to slow down time and show them who's in charge! Wishlist at s.team/a/3909790 #indiegames #gamedev #pcgame
Just learned how to use decal projectors and made a variation of the standard decal shader that only projects normal maps. Using it to create tire indentations in the sand behind the main boss in level 1. If you like what you see, wishlist Flux Commander at s.team/a/3909790 #gamedev
Øystein Øvrebø reposted
Showing a little #GameDev flythrough behind the scenes - I've been working on more content for what will be the first level of Flux Commander. The ugly truth - it's all splines and spawners and just enough stuff to look good right below the camera. Smoke and mirrors, eh? Wishlist at s.team/a/3909790
Summer vacation brings time for #Gamedev, yay! I've added a on-hit shader for cannons and other long-lived enemies to show that you need to shoot them some more! Using the Flux energy gives you bullet time when you need it... #ScreenshotSaturday #SHMUP Wishlist at s.team/a/3909790
This was the first game I owned, "Fishing Game" by Gakken. This was in the era of Game and Watch, and all the kids who had one were extremely popular to hang with. Good times were had! www.youtube.com/watch?v=_WES...
Øystein Øvrebø reposted
The valuation of SpaceX is based on this page in their filing*. Estimated future market: 28.5 trillion Of that Grok/AI is: 26.5 trillion 93% of the SpaceX valuation is Grok NINTY THREE PERCENT OF THE SPACEX VALUATION IS GROK!!!! * www.sec.gov/Archives/edg...
Øystein Øvrebø reposted
Our next published game is OUT NOW! Starvester is an incremental game where you build megastructures in space🪐 - send drones to mine resources - expand across star systems - unlock upgrades - go prestige - nice and short - from indie solo dev @syphono4.com store.steampowered.com/app/4194800/...
Games of Norway 2026 is on now at the Steam Store! Check out the sales, existing and upcoming games at store.steampowered.com/curator/4584... #steam #gamedev #indiedev
Weekend is #gamedev time! Ended up doing a bit more styling on the main menu, now using transitions when button focus changes, added shadows to the texts, and also a nice fadeout on exit. Time to move on to other scene transitions! #indiedev #steam s.team/a/3909790
It's been a while since I did #ScreenshotSaturday - here is the new main menu with looping music track! www.youtube.com/watch?v=kKhM.... Wishlist Flux Commander at steam/a/3909790
Trying out variations for my new main menu - red fonts and buttons seem more "game-y" than the black ones for some reason. #gamedev #shmup #games #steam Wishlist: s.team/a/3909790
Working on spiffying up the menus and transitions for my shmup game, Flux Commander - this is the second attempt at the main menu. Still trying out fonts...Please wishlist at store.steampowered.com/app/3909790/... #gamedev #shmup #game #steam
Øystein Øvrebø reposted
Angine de Poitrine. This is the craziest and grooviest, I don't even know what to call this style. If you need some weird humans doing some weird human shit: youtu.be/0Ssi-9wS1so?...
Øystein Øvrebø reposted
Øystein Øvrebø reposted
Gorillaz "The Mountain" 8-minute short film is now online. Directed by Jamie Hewlett, Max Taylor & Tim McCourt at The Line studio. An homage to the golden era of 2D animation, produced with a hybrid analogue-digital workflow. >> www.catsuka.com/news/2026-02...
The bug I reported the other day was thankfully already cooking at Unity, and will be fixed for 6000.3.5 issuetracker.unity3d.com/issues/unsav...