Øystein Øvrebø

Øystein Øvrebø

@oystein.dev

Making "Flux Commander", a shoot-em-up game where slowing down time is your superpower. Check it out and wishlist at https://s.team/a/3909790 | Youtube: https://www.youtube.com/@semiterrestrial

1.7K followers2.2K following321 posts

So I updated to Unity 6.6, and added [AutoStaticsCleanUp] where I had some Singletons, and turned off Domain Reload, and now play mode just....happens. In less than a second. Wow! #gamedev #madewithunity

Updated all my Steam graphics today. The first time I made them all manually and hated every bit of it. I have now learned to artboards in Affinity and exporting them as slices, which made the process much easier! Recommended for other indies who are doing Steam graphics solo. #gamedev #steam

Øystein Øvrebø reposted

It's honestly so crazy to me that we're facing a technological revolution that could displace millions of jobs in the middle of a housing affordability crisis and every day we talk about whether a trans woman is playing sports or if someone has a non-Anglo name.

Trying out my new mean bomber bullet sponge in my demo level, and keep dying a lot, so it definitely did something to raise the difficulty some... I quite often end up having to use Flux Energy to slow down time and show them who's in charge! Wishlist at s.team/a/3909790 #indiegames #gamedev #pcgame

Just learned how to use decal projectors and made a variation of the standard decal shader that only projects normal maps. Using it to create tire indentations in the sand behind the main boss in level 1. If you like what you see, wishlist Flux Commander at s.team/a/3909790 #gamedev

Playing around in Blender today, I need a medium size/difficulty enemy for the mid-section of my first level, this is going to be a mean machine in a little while...#gamedev

Showing a little #GameDev flythrough behind the scenes - I've been working on more content for what will be the first level of Flux Commander. The ugly truth - it's all splines and spawners and just enough stuff to look good right below the camera. Smoke and mirrors, eh? Wishlist at s.team/a/3909790

Summer vacation brings time for #Gamedev, yay! I've added a on-hit shader for cannons and other long-lived enemies to show that you need to shoot them some more! Using the Flux energy gives you bullet time when you need it... #ScreenshotSaturday #SHMUP Wishlist at s.team/a/3909790

Working on a refresh of all the Steam graphics. Gave up on using Krita, the text tools are just...not pleasant to work with. Giving Affinity a try, it's free which suits my budget! Like it a lot so far, have to get used to things. Definitely makes it easier to work on text and layout! #gamedev

It's really hard to read the docs and figure out how Unity UI Toolkit and the Input System is meant to be used. All the docs spend A LOT of time talking about what you need to do if you have a mix of UITK and UGUI. It really is a lot simpler in the latest versions, but the docs need to be updated.

Weekend is #gamedev time! Ended up doing a bit more styling on the main menu, now using transitions when button focus changes, added shadows to the texts, and also a nice fadeout on exit. Time to move on to other scene transitions! #indiedev #steam s.team/a/3909790

It is a little weird doing software development for a living these days. On the one hand I know the complexity of keeping software running, safe, and useful in a big organization full of politics, and I navigate that with my team every day. On the other hand... (1/n)

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The sausage salesmen are always gonna tell you their sausage is good for you. Sam Altman is a great sausage salesman. Doesn't mean every chef in the world is gonna lose their job. Typing the damn code is not the hard part of software development.

Also, us humans have an amazing advantage over LLMs when it comes to complexity; we can look at the problem and say "I don't know how to solve this. Let's try to break it down" instead of generating a trillion tokens of bullshit.

It is a little weird doing software development for a living these days. On the one hand I know the complexity of keeping software running, safe, and useful in a big organization full of politics, and I navigate that with my team every day. On the other hand... (1/n)

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Real life software development is so complex because people are complex and organizations are complex and the business itself is complex and laws are complex and security is complex and build pipelines are complex and technical debt is complex... And these effing LLMS suck at all of that!

It feels like living in the fairytale of the Emperors' new clothes. I don't see the pathway where this stuff takes over software development. It's a tool. It has its place. Some things it can do. But there's really a lot of things it should not.

It is a little weird doing software development for a living these days. On the one hand I know the complexity of keeping software running, safe, and useful in a big organization full of politics, and I navigate that with my team every day. On the other hand... (1/n)

...my LinkedIn and all meet ups I see is chock full of middle management bragging about the toy applications they vibe coded, and the LLM salesmen everywhere bragging about their completely unsafe agents that they say are taking over coding... and the math is not mathing for me. R

Øystein Øvrebø reposted

The thing about actually making your video game real is that your projected imagination of what it will be is gradually substituted with concrete reality, and that reality is mostly going to be pretty bad until the game is almost finished. This is pretty heavy psychologically.

Øystein Øvrebø reposted

"Don't be so careful in time of death" is the motto I live by right now.

Huw Bowen / Sundog@huwbowen.bsky.social

This is the warning on the blood pressure monitor my dad just got. Exceptional work. Anybody know what the fuck it’s supposed to mean? Last line is especially ominous

Unity 6000.3.3 and Unity 6000.3.4 both seem to have this new bug where they DON'T show you this screen when you have unsaved scene changes and start a build - and they reload your old scene in the Editor, destroying your changes! Not cool. 6000.3.1 works, though.