OldSchoolPixels

OldSchoolPixels

@oldschoolpixels.com

(He/Him) Senior freelance #GameDev, lead programmer on Dustgrave: A Sandbox RPG (https://store.steampowered.com/app/2393370) and working on some personal projects. Portfolio and contacts: https://www.oldschoolpixels.com

494 followers485 following272 posts

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Today I spent the whole afternoon chasing a weird bug. Found it, found its root cause and fixed it: one line of code changed and that change improved the stability of the whole project by a lot. Productivity is not always the point, but also productivity cannot be measured in LOCs.

OldSchoolPixels reposted

sorry, code is fucking beautiful. its fucking magical i can type words in the thing and fucking TRIANGLES just appear ? oops i typed it wrong and the triangles did something i didn't EXPECT ?? now weird shit is happening ?? this is the best shit of all time. i was born to fight the computer

OldSchoolPixels reposted

Just to be clear, we do NOT use AI to make games at PUNKCAKE Délicieux. Honestly it's annoying to have to say it, but since I keep seeing "gamedevs are all secretly using it"... Well, no. AI is for losers. That's not how you make good, creative and/or meaningful games. The art is in the craft.

OldSchoolPixels reposted

My only solution to the current moment is to get on with it and try to make a good videogame. Admittedly, that is my solution to almost every situation, so shouldn’t be taken as advice.

OldSchoolPixels reposted

Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖

OldSchoolPixels reposted

🔥 HOT WAX is coming out on Oct. 29th!! 🔥 🕯️ Place candles. Light a wick. Burn it all down. ⛓️ Build chain reactions, then keep them running. 🧩 A fresh take on falling block arcade puzzlers. Wishlist (and try the demo!) at s.team/a/3041750 💖 #screenshotsaturday #pixelart

OldSchoolPixels reposted

Replying to @ironicaccount.bsky.social

even if there is a sharp uptick of games made with genAI, there will continue to be freaks that insist on making stuff their way maybe for ethical reasons, or because they don't care for the results, or just because they respect the craft and if you only play these games you will eat very well

I finished it on the Steam Deck and it was perfect. It's going to be even better on the Switch.

Cicada Games@cicadagames.bsky.social

🌊🌴Isles of Sea and Sky🌴🐢 is OUT NOW on Nintendo Switch!!! Wow!! A fantastic, oceanic, open world puzzle adventure. www.nintendo.com/us/store/pro... If you haven’t played yet, now is the time!

I agree, but one day I will ramble about why I firmly believe that writing that boring boilerplate code is also very necessary to keep being a good coder. That day is not today.

Freya Holmér@freya.bsky.social

thoughts on AI coding

OldSchoolPixels reposted

I did it. It feels surreal. Feels like just yesterday I was drawing my own versions of Kirby powers, or Mega Man bosses, never imagining that I would actually put a game on a Nintendo console some day... www.nintendo.com/us/store/pro... #gamedev #indiegame #nintendoswitch #indiegames

nintendo.comIsles of Sea and Sky for Nintendo Switch - Nintendo Official SiteShop Isles of Sea and Sky for Nintendo Switch at Nintendo Store. See game details, editions, and availability.

OldSchoolPixels reposted

ok here we go 🍝 Spaghetti Celesti: Devour the Heavens ⛅ is out now for free!! 🍴 the best pixel spaghetti of your life ↪️ prepare them & fork them perfectly ⭐ get those 5-stars reviews 😡 and be quick ! the people are hangry play it at punkcake.itch.io/spaghetti-celesti #fallingblockjam #pixelart

Ok, I'll be able to upload a playable build of #PipeMaster before the #FallingBlockJam deadline. It's got no sound and some nasty bugs, but I'm happy anyway: - I built it from scratch in ten evenings in C using SDL3 and my small framework. - The framework itself seems good enough. - I like the idea.

I don't know if I will have something complete by the end of #FallingBlockJam, but I'm quite happy with the concept, so I think I will release whatever I have for the deadline and then I will polish it a bit for a post jam version.

OldSchoolPixels reposted

3 days left!! Everybody's works in progress look so cool

davemakes🔶@mixolumia.com

Falling Block Jam 2026 begins now! You have 10 days to create an original game celebrating blocks and gravity. The optional theme this year is: 🍝 Spaghetti itch.io/jam/falling-...

I think my #FallingBlockJam project needs a massive refactor, 'cause right now it's one big mess of a main.c file (except for my framework) 😅. We'll see what I can do at the end of the day job.

Welp! Implemented water flow and leaks, and added a more decent background with the name of the game on it. Will I manage to complete basic gameplay before #FallingBlockJam ends?

Spent the first #FallingBlockJam evening doodling some assets and setting up the basic SDL project with my framework, but I can only show you a little leak... _runs away_

OldSchoolPixels reposted

Replying to @enikofox.com

putting a little AI generated stuff in your work is like putting a little sewage in a drink: now the whole thing is sewage

Thought exactly the same thing when I heard the news.

Eniko Fox@enikofox.com

the people who are operating a technology that hit its fundamental limits a couple years ago and any progress since has been a patchwork of slapped on systems to vaguely correct errors are advocating for an AI development slow down but it's not because their technology has plateaued or anything

OldSchoolPixels reposted

this is a public service announcement: you can use the C preprocessor for anything you want. other languages, html, css, text files. there's nothing they can do to stop you

OldSchoolPixels reposted

This pisses me off so much about bad indie game reviews. Some of the bad reviews for indie games you see act like they expect your game to have the production value of a AAA game and make them literally orgasm non-stop for 35 years, and it better not cost more than $1.99.

Aerial_Knight@aerialknight.com

Just a reminder: a game doesn’t have to be a 10/10 or even a 9/10 to be a good game. The “I only play masterpieces” shit is part of the reason the industry is where it is right now. Let games just be good.

"Look, my printer made the Mona Lisa in less than a minute!" Freaking morons... If your slop machine is so good, then come up with a good idea and use it to transform the idea into a good design and execution, both technical and artistic. I double dare you.

mors@mors.games

they keep coming

OldSchoolPixels reposted

Was walking past this building and through the window saw this backrooms-ass room, so I accidentally took the coolest picture ever due to the window's reflection

OldSchoolPixels reposted

I'm Christina I've been a professional illustrator since 2005 and a specialist game artist/ art director since 2009. I've worked for Mojang (on Minecraft), Netflix Games, WB Games I've been unemployed for 8+ months. I'm tired of rejection letters. Please help me find a paying project #gamedev

I might actually have a decent idea for #FallingBlockJam and it could be the perfect occasion to test some generic code I've been writing for SDL3. I've joined, let's see what happens.