Founder Vermont Digital Arts & the original Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter - #XR #VR #Immersive #GameDev
Intro: I am an artist who founded an indie studio & became a game dev, XR dev, volumetric filmmaker, & community organizer. My game reached number 3 on the App Store. I have played significant roles in projects that were Emmy-nominated, exhibited internationally, & had a substantial cultural impact.
Mulholland Drive is probably the pinnacle of David Lynch's long-running ability to craft a story of about a thousand different depths. There is no real "Aha!" moment of solving the mystery. You go deeper and deeper until you find the meaning that personally feels right to you.
I've got some thoughts on the game Peak and narrative design. Yes, Peak. And yes, narrative design. I did in fact put those two things together in a sentence.
Also the debut post of my new site, A Tattered Coat. Check it out!
tatteredcoat.bearblog.dev/peak-an-open...
OMFG: I went to use a Datacolor Spyder 5 Elite monitor calibration device that had never been activated, and this is what I was presented with. $250 and useless as of 9 days ago. I canβt evenβ¦
FINALLY I can publicly say that Mr Magpie is being published by @bhvr.com, the creators of Dead by Daylight!
It's been great working with them. Everyone on the team is bright and talented. We are super lucky to have them in our corner.
youtu.be/1gHE0TOoP5g
Excited to be running our first official GodotCon as SceneTree. Come to GodotCon Boston 2026 July 21 - 22 at the Microsoft NERD Center.
conference.godotengine.org
Early bird tickets are on sale until June 5th.
Accepting speakers, workshops, and Godot project showcases until June 15th.
If you're in town for PAX East, be sure to stop by Boston Gamedev Week! It's a developer-focused mini-con before PAX as well as some events and meetups in the evenings. @bostongamedev.bsky.socialgamedev.boston
Boston Gamedev Week is next week! Check out these cool happenings in Boston leading up to and including PAX East. Iβll be leading a BGW MiniCon roundtable, βXR in Transition,β on Tuesday. Hope to see you there! gamedev.boston
Weβve got our own fancy little mini conference coming up!
Boston Gamedev Week's MiniCon will host talks + round tables in a neat little 2-day package
It kicks off Tues 3/24, full schedule and pay-what-you-want tickets here -> gamedev.boston/events/minicon
Thanks to our sponsor, @gamemaker.io!
Huge Update for Mr. Magpie! Big new art, a ton of new perks, a Theology Department, and a million other improvements.
store.steampowered.com/app/3616280/...
Our CCG roguelite deckbuilder, Vortex Siege, just launched a public playtest! Check it out here: store.steampowered.com/app/3029050/...#indiedev#gamedev#playtest#vortexsiege
Was super excited that the trailer for our game Drift Scavenger just got posted to IGN! WOOOOO! Definitely a big milestone for me. feels good!π
www.ign.com/videos/drift...
Meet my angry gnome, Orrin Ironpiss. Rigged and animated in Maya.
He's the main character in my third person #VR game, Stabby Stabby Loot Loot.
#VRGaming#Animation#ActionRPG
Towerbound is live, free, and playable in Browser. freezebeam.itch.io/towerbound
It's a bite-sized Tower Building / Tower Defense Roguelite Deckbuilder. Take a 20 minute Silk Song break and see if you can finish a run.
Come join our artist Annie and senior engineer Ian on how animations and the details of each of them brought the unique worlds of CIPHER ZERO to life!
notes.cipherzerogame.com/posts/02-mak...#GameDev#IndieDev#SolveForX#DevLog
"There are two truths we must face when we look at nostalgia: first, that memories arenβt necessarily identical to reality; and second, most of us firmly believe that it is." -- @nyanfood.bsky.socialnotes.cipherzerogame.com/posts/01-dra...#GameDev#IndieDev#SolveForX#DevLog
We're going to be sharing stories and techniques over the next coming weeks to give you a peek into the development of CIPHER ZERO!
First up: an interview with our designers! How DO you design over 300+ puzzles?
notes.cipherzerogame.com/posts/00-sta...#GameDev#IndieDev#SolveForX#DevLog
Today is the day, yβall! Battle Train is now available on Steam and Nintendo Switch and we are simply exploding with joy!
#BattleTrain#GameRelease#IndieDev
Does anyone know if the #unity VFX Graph renders fewer particles on iOS? Iβm not sure whatβs happening, perhaps itβs a settings issue or some kind of limitation, but when building to an M4 iPad Pro, most of the particles in a complex system donβt seem to render.
After spending a bunch of time testing on device, upgrading to Unity 6, 6.1 and back to 2022.3β¦. I figured out the issue! Total Time (VFX) nodes feeding into a Turbulence node breaks in iOS builds. I'll submit a bug report with sample project. #unity3d#vfx
My new website is up.
I only mention it because I know most you only follow me for my recipes. You're in luck! We've got recipes for turkey chili, rockin' chickies, and turkey burgers.
erikrobson.net
π LAB RAT is out now!! π
- A comedic puzzler that satirizes your favorite games
- Over 100 puzzles
- At least 10 good belly laughs
π Check it out Here π
store.steampowered.com/app/1304610/...
Logic, Laughter, and Laser Grids
For anyone interested in behind-the-scenes puzzle dev stuff this is an interview I gave on the making of Lab Rat:
news.xbox.com/en-us/2025/0...
something people don't talk much about in this era of "publishers expecting a near-finished game before investing" is
games are being made sub-optimally in order to speed-run vertical slices/convincing demos
instead of finalising systems then building content, you have to make content alongside 1/
I built my own prefab system, the hard way. Similar to what Unity has, and wrote about the challenges and techniques used to solve the problems.
Learn some maintainable C++ code tricks: dev.to/timbeaudet/t...#gamedev#cpp#indiedev#enginedev
It had been a while since we saw Beignet so I dug him out and made him take a bath.
This frog is thicc. I mean, he's going on a diet kinda thicc. Like, his face is slowly disappearing inside the mass of chub.
He is hefty. He is husky. He is a large frog.
Boston Gamedev Week is gonna be so rad! Come hang out!
I'm leading a few discussion sessions in the Relaxing Chats blocks--should be a good time:
Survival Game Design
Innovative Game Mechanics
Team Culture and Vision Holders
Introducing BOSTON GAMEDEV WEEK - May 5-11! π₯³
Traveling to Boston for PAX East? Join us early for a week full of developer-focused events including meetups, roundtable chats, GodotCon, indies demo night and more!
Full schedule at gamedev.boston#gamedev#indiedev#indiegamedev
Reminder to folks attending #GDC25: Weβre enough days out from the conference now that symptoms for COVID and flu will start showing up, so keep testing etc to keep yourself and others safe!
Hey bsky! We're Boston Game Dev, a community nonprofit supporting the local game development scene. We help groups big and small run meetups, jams, demo nights, lectures and more. Watch this space for more news about what we have coming up!
#gamedev#indiedev#indiegamedev