Matteo Sciutteri

Matteo Sciutteri

@matteosciutteri.it

Award winning veteran game designer (videogames and TTRPGs) - currently Head of Design @34bigthings | https://matteosciutteri.substack.com | https://matteosciutteri.itch.io/ | http://matteosciutteri.it

1.6K followers631 following1.2K posts

Matteo Sciutteri reposted

15 years ago when Apocalypse World was new and people were beginning to understand and work with it, it was seductive to look at "acting under fire" and see, not one basic move of several, but the template underlying all the game's moves. Like @kierongillen.bsky.social 's classic gag:

Kieron Gillen@kierongillen.bsky.social

WHAT HAPPEN?

After 18 months since the end of our 3+ year-long series of Blades in the Dark, yesterday we started the new one, playing Blades 68. So, I will use this thread to keep you updated (I know, you couldn't do without it 😆). THE CAST:

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Lexian Kardein, alias "Caligo", a Time Traveller (from the past), played by Teo (that's his original character, a Lurk who later became a Ghost, who ended his story conquering the Ghost Field in Doskvol). He jumped in time when he was still a Lurk. His mission: save the present from a past mistake.

They are a new crew of SHADOWS. Yeah, you understand, right: cover specialists, experts in heists and espionage. A Hull, a Radical, a Time Traveller. I cannot wait to start the first session next week.

After 18 months since the end of our 3+ year-long series of Blades in the Dark, yesterday we started the new one, playing Blades 68. So, I will use this thread to keep you updated (I know, you couldn't do without it 😆). THE CAST:

Series YYZ-2112, alias "The Oracle", a Hull, played by Chris (a friend who hasn't played the old series) He has a RETRACTABLE ARSENAL, so it's like Inspector Gadget. He works for the Ankhayat Consortium, and they send him to work as a waiter or bartender at parties and events.

Tom Barry, alias "Cork", a Radical, played by Emi (who played Ramsay, a Slide that ended his story in Tycheros, with Setarra, fighting for the Demons). He was radicalized by the Bluecoats. He has a secret vice: he loves the food made by Chef Kalani in Dagger Room restaurant, Brightstone.

Matteo Sciutteri reposted

Hey, #ttrpg #pbta #dnd folks, you might want to go check if your stuff is up on Scribd without your permission. I just reported links for about twenty of our games, & I see a lot of other work up there. They appear to have a decent take-down policy, but you have to submit the form. www.scribd.com

Matteo Sciutteri reposted

Alright here goes.... Boundless is being crowdfunded in February, but here's a surprise: you can get the full game and play today! I worked closely with Backerkit to offer a new way for you to "reserve" your digital copy of the game at a big discount that would count towards the total fund goal!

Matteo Sciutteri reposted

kickstarter.comUpdate 18: Download the Breathless Frightmare Edition preview files · BREATHLESS: FRIGHTMARE EDITIONHey, everyone. RP here from Fari RPGs! This update will be brief. I'm mostly here to give you something you've been asking us for for a while now 😁While we're hard at work on the Breathless Frightmare Edition, most of the game’s text is ready, even though it hasn't been edited or proofread yet. We're currently working on that, as well as putting all of that text into layout, which will take some time.But I wanted you all to be able to access the game, especially since spooky season is right around the corner. I think you should be able to play the game in its current form if you want, even though it isn't completely finished yet...!So, here’s a preview of the text for the Breathless Frightmare Edition. It includes all the core rules, the Haven and Journey rules, and four adventures: Burning Bridge Loot The Mall Castle of the Sun Relvir Pharmaceuticals Pharmaceutical We still have more work to do. We're working on a solo-focused pamphlet for the game, and, as I said, there is still more work needed for editing, proofreading, and layout.We’ll share more of what all of that will look like in the near future, so be sure to keep an eye on this Kickstarter update page. ¹► Breathless Frightmare Edition (Backer Preview).pdf ²Cheers.—1. If you have any feedback, please do not hesitate to leave a comment here, join the Mythworks Discord, or even join the Fari RPGs Discord if you want to ping me directly.2. The files are hosted on the farirpgs store, add them to your cart (they are free) and proceed to checkout to download then. You will also be notified when I update the files.

Ok so, this is really interesting. It’s time for Bloodstone custom dice

RPG Trader@rpgtrader.com

⚠️ Accessories are here! RPG Trader just got a big upgrade. Creators can now offer print-on-demand physical accessories for their games - alongside digital downloads & print books. Cards. Dice. Maps. GM screens. Tiles. Character sheets. Game boxes. And it all happens directly through RPG Trader.

Black Cowls was always meant to be a placeholder title. It stuck around for a bit during these months, but it's time to think about a proper title for a game. What do you think about "Midnight Toll"?

Matteo Sciutteri@matteosciutteri.it

This is how a game of Black Cowls is after two sessions of playtesting. Tomorrow we'll do the final part of the incursion. Then, I will publish a report on my blog and a little bit after the playtest rules draft. What's Black Cowls, you are saying? Ah, thank you for your question! Let me answer you.

Matteo Sciutteri reposted

Back at it with more Ride or Die! This spread will be about how Drivers can always choose to have a Ride that's appropriate to the action (plane, boat, submarine, space shuttle) -- or very *inappropriate* if they want to get wild with it.

John Harper@johnharper.bsky.social

Ride or Die challenges are (usually) resolved with one-roll, ranking all the participants' outcomes before each player narrates their action and consequences in the challenge.

Matteo Sciutteri reposted

Replying to @andrewgillis.bsky.social

Which is all to say, there's nothing magical or significant about MCing this game, nor any other. Just a set of skills you can practice, and tools to familiarize yourself with. I'm going to follow my own excitement and curiosity, just as I would while playing a charact

This is how a game of Black Cowls is after two sessions of playtesting. Tomorrow we'll do the final part of the incursion. Then, I will publish a report on my blog and a little bit after the playtest rules draft. What's Black Cowls, you are saying? Ah, thank you for your question! Let me answer you.

Black Cowls is a stealth TTRPG, inspired heavily by Thief: The Dark Project, one of the best video games ever made. In Black Cowls, you are a thief (not an assassin, not a spy. Just a thief). As a thief, you accept contracts to steal stuff from the rich people of the city. Eat the rich, always.

I've been working on this game since last year, and now it's in a playable state. In the near future, I want to publish the playtest stuff for free to collect feedback and suggestions, while keeping working on it. My goal is to publish it before the end of the year, but you know... life. We'll see.

Matteo Sciutteri reposted

I'm going to be playing the playtest of Dark Ages with my friend @distractedelf.bsky.social and company this Sunday, for anyone that wants to see the game in action. In addition to the video, I'll be doing weekly posts about my prep, and general thought process around playing the game.

Tomorrow I will playtest the new draft of Black Cowls. Next week I think I will share the draft with everyone interested into try it.

Matteo Sciutteri@matteosciutteri.it

In Black Cowls, the Stealth Roll (the core mechanic) is half Wushu, and half Chtulhu Dark.

Matteo Sciutteri reposted

Fuck that AI, enjoy some lovely pixel art from 1994's Realms of ArkaniaRealms of Arkania: Star Trail (1994) aka Das Schwarze Auge: Sternenschweif, developed by Attic.

Matteo Sciutteri reposted

A throwback to my Crow Elf from last year. Would anyone be interested if I decided to sell some of these sculpture pieces? This wee fellow lives on the edge of an ancient forest and likes to steals/borrow any shiny object he spots. His Crow guise helps him traverse undetected if he moves fast enough

Matteo Sciutteri reposted

I confess I have a hard time wrapping my head around the fact they're just past $21k while Deathbringer is at $1.1 *million.* Go back this.

MegueyB 🔜Metatopia@megueyb.bsky.social

Wow! We're $50 shy of $21K! That's awesome! There's 45 hours left, and two more stretch goals: More Money For Artists at $24k, and More Game For Everyone at $28K. Will we get there?? You can help find out! Back, share, and enjoy the run! #PsiRun2e #ttrpg #PBTA www.kickstarter.com/projects/117...

Matteo Sciutteri reposted

At some point in the past five or so years, I increased my rates to what I then considered almost comically high, and still got the same amount of jobs. Doubling your current rate is honestly probably the minimum you should do.

Ryan Lynch@outridercreative.bsky.social

My spicy TTRPG art and layout take? Consider just straight up doubling your rates and see what happens. Even if you lose half your clients you make the same amount and now have way more free time to promote your stuff.

Matteo Sciutteri reposted

i have just discovered that the Usual Suspects are really angry about Christopher Nolan’s The Odyssey for some reason and can i just say: being someone who genuinely enjoys video games and movies is honestly really wonderful, highly recommend

I fucking hate this industry

Game Developer@gamedeveloper.bsky.social

UPDATE: A WARN notice filed in Texas indicates 136 employees have been laid off at id Software, with another 22 people roles being cut at Bethesda Game Studios' office in Austin. Out of those 158 workers being laid off in Texas, 146 are represented by labor union Communication Workers of America.

Matteo Sciutteri reposted

Note: We do not use AI. Period. We pay humans to create our games, end-to-end. Adobe recently implemented a feature that quietly injected AI alt text into Umdaar. We've removed it, updated the PDF, and disabled the feature. We apologize for the error, please download the latest PDF. Also: Fuck AI.