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Finally, this TITANIC news is out, and I'm proud to say I'm the lead designer of the game. It's an incredible honor and privilege to be part of this adventure. #ttrpg #attackontitan #aot @needgames.bsky.social
Matteo Sciutteri
@matteosciutteri.it
Award winning veteran game designer (videogames and TTRPGs) - currently Head of Design @34bigthings | https://matteosciutteri.substack.com | https://matteosciutteri.itch.io/ | http://matteosciutteri.it
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Finally, this TITANIC news is out, and I'm proud to say I'm the lead designer of the game. It's an incredible honor and privilege to be part of this adventure. #ttrpg #attackontitan #aot @needgames.bsky.social
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15 years ago when Apocalypse World was new and people were beginning to understand and work with it, it was seductive to look at "acting under fire" and see, not one basic move of several, but the template underlying all the game's moves. Like @kierongillen.bsky.social 's classic gag:
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The DAAD Adventure Writer lets you build illustrated text adventures and deploy them across several 8-bit and 16-bit platforms. github.com/daad-adventu...
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Hey, #ttrpg #pbta #dnd folks, you might want to go check if your stuff is up on Scribd without your permission. I just reported links for about twenty of our games, & I see a lot of other work up there. They appear to have a decent take-down policy, but you have to submit the form. www.scribd.com
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Hi @olddog.games I'm wondering if the Blades 68 Doskvol map will be available in digital format. I cannot buy it from Europe and I play only online with my friends and it would help a lot having it. Tnx!
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alright folks have fun www.kickstarter.com/projects/myt...
Ok so, this is really interesting. It’s time for Bloodstone custom dice
⚠️ Accessories are here! RPG Trader just got a big upgrade. Creators can now offer print-on-demand physical accessories for their games - alongside digital downloads & print books. Cards. Dice. Maps. GM screens. Tiles. Character sheets. Game boxes. And it all happens directly through RPG Trader.
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Black Cowls was always meant to be a placeholder title. It stuck around for a bit during these months, but it's time to think about a proper title for a game. What do you think about "Midnight Toll"?
This is how a game of Black Cowls is after two sessions of playtesting. Tomorrow we'll do the final part of the incursion. Then, I will publish a report on my blog and a little bit after the playtest rules draft. What's Black Cowls, you are saying? Ah, thank you for your question! Let me answer you.
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"If The Odyssey made you want to play a game, it's probably Agon that's gonna scratch that itch." -- Judd Karlman. Couldn't ask for a better endorsement! Jump in to mythic adventures with a game all about epic deeds. Grab the book from the Evil Hat website, or the PDF here: johnharper.itch.io/agon
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I've been silent recently, as there's a lot of stuff going on (not the "good" kind, sadly). Anyway, here's a free version of Voidlight for y'all to enjoy. If you like it, buy the full game and support a friendly indie designer who's going through a rough patch. ❤️ hope you like it
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Back at it with more Ride or Die! This spread will be about how Drivers can always choose to have a Ride that's appropriate to the action (plane, boat, submarine, space shuttle) -- or very *inappropriate* if they want to get wild with it.
Ride or Die challenges are (usually) resolved with one-roll, ranking all the participants' outcomes before each player narrates their action and consequences in the challenge.
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Replying to @andrewgillis.bsky.social
Which is all to say, there's nothing magical or significant about MCing this game, nor any other. Just a set of skills you can practice, and tools to familiarize yourself with. I'm going to follow my own excitement and curiosity, just as I would while playing a charact
This is how a game of Black Cowls is after two sessions of playtesting. Tomorrow we'll do the final part of the incursion. Then, I will publish a report on my blog and a little bit after the playtest rules draft. What's Black Cowls, you are saying? Ah, thank you for your question! Let me answer you.
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This week I was on vacation and I spent my time inside two of the best world I ever read. I cannot wait to play them all. Thank you @olddog.games @johnharper.bsky.social @caesar-ink.bsky.social (and thanks @need.games for the italian edition of Doomsong)
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I'm going to be playing the playtest of Dark Ages with my friend @distractedelf.bsky.social and company this Sunday, for anyone that wants to see the game in action. In addition to the video, I'll be doing weekly posts about my prep, and general thought process around playing the game.
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whats this, a free horror scifi rpg ? farirpgs.itch.io/voidlight-te...
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A throwback to my Crow Elf from last year. Would anyone be interested if I decided to sell some of these sculpture pieces? This wee fellow lives on the edge of an ancient forest and likes to steals/borrow any shiny object he spots. His Crow guise helps him traverse undetected if he moves fast enough
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I confess I have a hard time wrapping my head around the fact they're just past $21k while Deathbringer is at $1.1 *million.* Go back this.
Wow! We're $50 shy of $21K! That's awesome! There's 45 hours left, and two more stretch goals: More Money For Artists at $24k, and More Game For Everyone at $28K. Will we get there?? You can help find out! Back, share, and enjoy the run! #PsiRun2e #ttrpg #PBTA www.kickstarter.com/projects/117...
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At some point in the past five or so years, I increased my rates to what I then considered almost comically high, and still got the same amount of jobs. Doubling your current rate is honestly probably the minimum you should do.
My spicy TTRPG art and layout take? Consider just straight up doubling your rates and see what happens. Even if you lose half your clients you make the same amount and now have way more free time to promote your stuff.
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Here's EVERY SECOND COUNTS, a chef game, by me. Get it free here: olddoggames.itch.io/every-second...
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2400 ran out of community copies again. (Thanks to @keftiu.bsky.social for the heads up!) I added 1000 more. Enjoy. jasontocci.itch.io/2400
I fucking hate this industry
UPDATE: A WARN notice filed in Texas indicates 136 employees have been laid off at id Software, with another 22 people roles being cut at Bethesda Game Studios' office in Austin. Out of those 158 workers being laid off in Texas, 146 are represented by labor union Communication Workers of America.
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