Johan Nohr

Johan Nohr

@nohr.se

Visual artist / graphic designer. MÖRK BORG, CY_BORG, Barkhäxan, Into the Odd Remastered, Electric State, Alien, Invincible and a bunch of zines, doodles and illegible metal logos. Swedish dork with opinions on typography. He/him. Nohr.se - pittrapshop.com

6.2K followers261 following2.6K posts

I also learned that these motherfuckers climb up blades of grass to wait for someone to move close enough for them to latch onto, and they can sit and wait like this for YEARS.

My first five ttrpgs in the order I played them and and remember: 1. Mutant 2. Freeform, grid paper and no rules 3. Drakar och Demoner 4. Some homemade bs almost a 1:1 copy of Might and Magic VII 5. probably Kult But I was mainly doing LARPs at the time because I was a Nerd nerd.

My 1st five ttrpgs in the order I played them: 1. Tunnels & Trolls (solo) 2. The Dark Eye 1e 3. Dungeons & Dragons Redbox 4. GURPS 3e 5. Advanced D&D 2E

Related: do I know any UK-based prop makers who can make stuff like this, but cooler?

Johan Nohr@nohr.se

Got this poor guy in for repairs. The convention tours haven’t been kind to him

When I worked at a design/marketing agency, I art directed a launch campaign for a new line of dust-free, industrial floor grinding machines. Shooting those videos was how I got asthma. Because if how dust-free it was.

My favorite candy. They clean swimming pools with this stuff. It's delicious in small doses (to avoid heart problems).

Andre Novoa / Games Omnivorous@gamesomnivorous.bsky.social

Been soldiering through this mf that @nohr.se brought me - not easy not gonna lie

After three years of doing this full-time, I'm starting to realize I can just do whatever the fuck I want.

Dim orbital breakroom. A burnt, gory android skeleton in a blinking LED cloak, afraid and certain it’s human, eats with knife-like fingers. The canned apricot cream the divers gave it drips out through its open ribs. An ex-marine, an AI scientist, and a teamster watch with concern and pulse rifles.

Finally, I won't have to crawl and climb over boxes to fulfill orders

MÖRK BORG@morkborg.com

Pit Trap Shop is moving to a much bigger space (more than 4 times the size) by the end of the month. Orders will be packed and shipped on October 23, but after that, fulfillment will continue once the new place is up and running. So, early/mid November if nothing catastrophic happens.

Not joking, I’ve probably listened to this album back to back twelve times tonight.

Johan Nohr reposted

What is you biggest flex, you ask? My DYVNA design agency localized Mork Borg in Ukrainian with M87*games. and @nohr.se and Pelle Nilsson liked that. Thank you for your trust. Super Happy! MB was a project that brought me a lot of challenges and an immense amount of joy in overcoming them.

This game is genuinely so fucking cool.

Golden Achiever@golden-achiever.bsky.social

Yay! Year 100 Million B.C. is funded. It's time to think about stretch goals and how to dethrone 5E and become the worlds premier rpg. First step is, naturally, to employ the illustrious and super talented @chaoclypse.bsky.social to make custom hand drawn character sheets. Link below!

Need to buy a new monitor but want something sleek, minimal, and stylish while still meeting my required specs. But what the fuck is all this shit? Hire a designer with some restraint.

“Once upon a time, there was a monster that wanted to get into a house where someone was inside.” My daughter,5y, writing a book Pretty good monster if you ask me. She told me it’s a demon and you can see its sharp horns.

Four reasons why I think MÖRK BORG's index is good. 1. It's divided into three sections so that you can quickly filter to the third you're looking for and not have to sift through as many irrelevant entries. If you're looking for a thing in the Rules, you just ignore The World and Creatures.

2. There are duplicate entries for better search term coverage. The combat chapter in MB is called "Violence", but no one is gonna look for that in the index; they'll look for "Combat", so we have that too. Same with "Attack", "Melee attack" and "Ranged attack". They all lead to the same page.

Same with hirelings, or as we call them in the book, outcasts. People will look up hirelings and find outcasts.

Four reasons why I think MÖRK BORG's index is good. 1. It's divided into three sections so that you can quickly filter to the third you're looking for and not have to sift through as many irrelevant entries. If you're looking for a thing in the Rules, you just ignore The World and Creatures.

View full thread

Combined with the rules reference page to the left, this spread (the back endpapers) is the only part of the book you'd ever really need to have open during play, and it functions kind of like a GM screen (at least the referencing part), making MÖRK BORG super easy to use at the table.

We did the same thing with CY_BORG, but just... more. For example, there's "Leveling Up" leading to the character improvement spread. We never call it that, or even talk about levels, but that's probably what people will look for in the index. Also, the rules reference page became a spread.

Four reasons why I think MÖRK BORG's index is good. 1. It's divided into three sections so that you can quickly filter to the third you're looking for and not have to sift through as many irrelevant entries. If you're looking for a thing in the Rules, you just ignore The World and Creatures.

View full thread

3. The terms we expected were most likely to be looked up, we marked in bold and with a dash. Stuff we always look up in new games (like carrying capacity and character creation), as well as unique, unfamiliar things like The Calendar of Nechrubel and Omens. Things you might not as easily improvise.

4. All entries lead to only one page. I think it's fine to have two or at most three if needed, but there are some books out there that point back to EVERY instance of the word being used in the book, making the index unusable.

WAX MASTERS. Their rituals once brought hope to the darkest corners. Now they are walking altars covered with melted wax and stolen flame, multiple pale arms reaching out as if they were still reciting their oaths and rallying their brothers. Art I made of one of Tania's many Fomoria horrors.

When I was a kid, there was this rock in the forest along the highway between my town and the nearest city—in the middle of absolute nowhere—where someone had spray painted “USA WANTS WAR”. I remember it clearly, how it was the first time I was made aware of USA’s existence and what their deal was.

It’s one of those weird core memories; seeing a spray painted rock from the car window distinctly widening my perception of the world at that moment. Like, there’s something/someplace far away called USA, and they want war. Such a stupidly simple message painted on a rock really took root.

The more I think of it (and I’ve had a few drinks so indulge me), the more fascinated I am with this phenomenon. The impact of a piece of forest graffiti. Either it’s the power of no-nonsense copywriting, or it’s some kind of magic spell. But that rock and those three words have haunted me since.

The thing about playing ttrpgs with kids (5-8y) is that it’s more than enough to have a superhero adventure that is “there’s a warehouse, a bad guy on the top floor, two in the basement”. That will give you 1-1,5 hours of play and it’s all you need. They will pad the runtime, don’t worry.

We ran a short character intro that was like “you found the cat you were looking for, it was in the park” and got like 30-45 minutes out of it.