We're kicking off 2026 with a new website, a press kit, and a look back at the year just past which saw us running external playtests, hiking among the redwoods, and sleeping in racecar beds.
Here's Gardens Interactive's 2025 Year in Review! πΈ
gardens.dev/blog/gardens...
Equally thrilled and humbled to announce that our studio has secured $35M+ in our Series B to develop our upcoming "strandbox" game Gardens.
Some new hints to what the Gardens grow, new key art, and a sign up for our Closed Pre-Alpha Playtests, in our new blog post!
gardens.dev/blog/gardens...
Good news? In video games?
I'm very excited about this project. The team, the art, the concept, the general vibe of itβeverything about it seems very much my exact kind of thing.
Equally thrilled and humbled to announce that our studio has secured $35M+ in our Series B to develop our upcoming "strandbox" game Gardens.
Some new hints to what the Gardens grow, new key art, and a sign up for our Closed Pre-Alpha Playtests, in our new blog post!
gardens.dev/blog/gardens...
Equally thrilled and humbled to announce that our studio has secured $35M+ in our Series B to develop our upcoming "strandbox" game Gardens.
Some new hints to what the Gardens grow, new key art, and a sign up for our Closed Pre-Alpha Playtests, in our new blog post!
gardens.dev/blog/gardens...
At a time where everything seems to be headed to automation, we're betting bigger on what makes gaming truly great: people.
Thank you @cecianasta.bsky.social for your article on our successful fundraise for our studio and upcoming title!
bit.ly/4jGW6LR
New: Sky and Journey designer announces $35m in Series B funding for the ethereal virtual world Gardens -- the only game startup to receive backing from the investment firm of Nintendo Co.βs founding family. Exclusive: www.linkedin.com/safety/go/?u...
we're hiring for two Technical Gameplay Designer roles: one for Player Abilities & Combat and one for Creatures. come join our adventuring party!
β fully WFH studio (US + Canada)
β competitive salaries & benefits, pay transparency
β incredible team, exciting project!
gardens.dev/careers
A new painting (by me) I can share for the game we are working on here at Gardens. I still can't say much, but things are moving along smoothly and I'm excited for you all to see it when it's ready. I really appreciate all the enthusiasm everyone has shared with me about the art we've shown so far.
we hosted a secret teahouse LAN party during Summer Game Fest this past weekend where we let a select group of folks play our still-unannounced debut game. it was so heartening to see the enthusiastic response to what we've been building!
thank you to @silcris.bsky.social, her team and the Tea at Shiloh staff for planning and running the event, to our team for making the game so good so early, and to everyone who joined us!
we can't wait to share more about what we've been cookin' at Gardens Interactive. πΈπ³
thanks for the well wishes everyone!
can't really talk about what the game is for a bit, but will say the two reasons I joined up was the people working on it are incredible, and the game itself is something truly special
i will give one hint though:
bsky.app/profile/gard...
The Pixelles Ensemble, in partnership with @officialgdc.bsky.social, is a critical opportunity for any developer to accelerate career growth through a week of panels, workshops, networking, and mentoring. Thank you to @gardens.dev for their continued support of this important program! π
we're making a shared fantasy adventure game in which making stew is important. it takes a lot! in fact, you can never have too many cooks.
help us cook!! we're hiring a Gameplay & Combat Designer! our remote studio offers competitive salaries, 35-hr work weeks & more πΈ
tinyurl.com/gardens-jobs...
i promise we're making a very good video game but the Gardens team has also been debating how many eggs we could eat in a sitting for two entire days
more eggs than Marlon Brando? is eating eggs PvP?
bluesky how many eggs do you think you could eat in a sitting this is really important
genuinely excited about what this studio is working on. if you're what they are looking for, I would urge you to apply
phenomenal attitude about how games should be made, from the people making them to the people they are made for
they're not kidding about the work/life balance stuff either!
we're making a shared fantasy adventure game in which making stew is important. it takes a lot! in fact, you can never have too many cooks.
help us cook!! we're hiring a Gameplay & Combat Designer! our remote studio offers competitive salaries, 35-hr work weeks & more πΈ
tinyurl.com/gardens-jobs...
we're making a shared fantasy adventure game in which making stew is important. it takes a lot! in fact, you can never have too many cooks.
help us cook!! we're hiring a Gameplay & Combat Designer! our remote studio offers competitive salaries, 35-hr work weeks & more πΈ
tinyurl.com/gardens-jobs...
By the way I don't think ANY of the Caves of Qud launch speedrunning contest categories have been completed (including the milder Wander Mode one).
Meaning if you're willing to stream your playthrough, you can claim some of this rad new merch for free
docs.google.com/document/d/1...