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jason grinblat
jason grinblat
@jfg.land
creative head at freehold games co-creator — Caves of Qud, Sproggiwood generated histories, hidden monasteries, sentient plants🌹🌹 he/him
7.6K followers680 following2K posts
Shout out to fellow ecologists @jazztap.bsky.social and @barrettrees.com bsky.app/profile/jfg....
Shadow ecology of dogs taking waymos to the park at midnight. Not a single human knows
jason grinblat reposted
jason grinblat reposted
Part of my literal job is to fly out to physical game studios to rescue and recover historical materials that might be endangered and put them in a permanent archive. @gamehistoryorg.bsky.social is a 501(c)3 publicly funded to do that, my DMs are open, and I'm free for the next couple weeks...
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We're talkin about localization in like 2 minutes: chat.roguelike.club
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Lots of games get localized. But those games usually don't have procedurally generated games written by the Hugo-award winning @jfg.land ... so tune in in 15 minutes to hear from @unormal.bsky.social about how they're bending space and time to make Qud localizable: ti.to/roguelike-ce...
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Announcing Caves of Qud: Diaspora. 🌱 Wishlist on Steam: store.steampowered.com/app/5249200/...
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And now it's live! Poly Fighter is officially available in Early Access on Steam. store.steampowered.com/app/3977340/... Shares are very appreciated! And if you jump in today and enjoy it, leaving a Steam review would help us tremendously! Thank you so much! ♥♥♥
Poly Fighter launches into Early Access tomorrow! A year and a half ago this was just an idea. Now we're about to put it into players' hands, and honestly, the support we've received leading up to launch has been overwhelming. www.youtube.com/watch?v=cYkb... store.steampowered.com/app/3977340/...
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@unormal.bsky.social and I are giving a talk about the localization of @cavesofqud.com on Sunday! The rest of the conference is always a great time, hope to see some of y'all around the social space MUD during the conference!
Our full schedule is up, and what an amazing one it is! roguelike.club/event2026.html Our delightful alternate-sports themed MUD will be open for you to watch all of this goodness live on October 17-18!
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We can't wait for all the wonderful talks this weekend at Roguelike Celebration 2026! Each day this week leading up to the event we're going to highlight our speakers. Grab a ticket to see the talks live: ti.to/roguelike-ce...
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jason grinblat reposted
Roguelike Celebration is just over a week away! Pay whatever you can to join and support a range of talks, including my own that looks at intentionality in procgen narrative through the lens of Terry Riley's minimalist masterpiece In C. ti.to/roguelike-ce...
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Use the code UNMISTAKABLE on the Dwarf Fortress & Caves of Qud merch in the Mighty Merch store, to get 10% off from now til Sunday night! Excellent shirts, posters, pins, and stickers! mightymerch.store #unmistakable
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vistapro, 3d scenery generator, magazine screenshot, amiga (1991) archive.org/details/cu-a...
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New Kaleidiscope Episode! WHY I LOVE TEXT PARSERS Creativity, craft, and designing for text parsers, with the Crimson Diamond's creator @juliaminamata.bsky.social www.inklestudios.com/kaleidoscope...
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In partnership with @lostincult.co.uk, I am coming to the physical world. With both a retail and Limited Edition. www.lostincult.co.uk/shop/p/caves...
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Caves of Qud is coming to Switch 2 as a free upgrade for Switch 1 owners + a limited physical edition from @lostincult.co.uk 🍄 Pre-order now: www.lostincult.co.uk/shop/p/caves...
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The schedule's out - I'm speaking at the Roguelike Celebration again this year! My talk is titled "The City, The Street, The Lens" and it's about street photography, collisions in time and space and how to think about procedural generation differently. More here: www.roguelike.club/event2026.html
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Very forceful statement by Terry Tao about AI and math. terrytao.wordpress.com/2026/09/11/a... Note, he is not claiming the models aren't real and powerful. He's talking about how that power should be used. This, I believe, is what all AI discussions should center.
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In about an hour (11:00 PDT/14:00 EDT), I’ll be holding a Reddit Ask Me Anything at www.reddit.com/r/Games/s/Mo... (answering your questions about Thousand Hells, game development, or, well, anything!)
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2.5 years later, my GDC talk "Player Mythologies" is free on the vault! gdcvault.com/play/1034601... I'm really proud of this one. It tries to rewire your brain wrt what games actually do, what they are for, and thus why-and-how we should make them. Stand out from the crowd by changing lives.
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jason grinblat reposted