Clayton

Clayton

@explorersdesign.bsky.social

Pronunciation: "Klay-tun Note-Styne" Designer. Writer. Educator. Tabletop games. Explorers Design. Pro-union and cooperatives. He/Him.

4K followers860 following1.2K posts

Clayton reposted

I just like to bully my colleagues into doubling their rates, but Clayton actually lays out a process and essential advice for pricing your freelance work.

Clayton@explorersdesign.bsky.social

This week, I'm returning to my thoughts on freelance. What the heck should I be charging if I wanted to do this full time? www.explorersdesign.com/hireling-you...

If I had the space and funds, my rpg bookshelf would be a two-story library with multiple rolling ladders. Instead, it's this. I really need to figure out how to display my zines. That's where all the weird stuff is.

Jonas-Merlin Schumacher@jonasmerlin.bsky.social

Incredibly happy to report that the great @explorersdesign.bsky.social agreed to be the first person to share their collection on Shelfie: www.shelfie.email/p/001-clayton

Heck yeah. Good. I can't wait to see what the line up is.

Sean McCoy@sean.tuesdayknightgames.com

@explorersdesign.bsky.social said Mothership is big enough that we might as well have our own awards. So we're making Mothership Select: a hall of fame for the best 3pp modules created. We'll be announcing the inaugural line up of 10 amazing creations during Mothership Month.

Clayton reposted

Mothership Month is back this year, with one big caveat: no crowdfunding, no new releases. Instead we're investing back in the community: For starters: the Jump-9 Writers Grant will invest $9k in 3 new writers to help them each create a Mothership zine. www.failuretolerated.com/mothership-m...

failuretolerated.comMothership Month 2026<p><strong>Mothership Month is coming November 1 - November 30,</strong> back to our regularly scheduled timeslot. With one big caveat: <strong>No crowdfunding this year.</strong></p> <p>I don’t know ...

There's a lot of overlap between this article by Skeleton Code Machine and the basic tenets of urbanism and urban design. What makes a place feel like a place? What makes a map *feel* real and intuitive—even fictional ones? Paths, Edges, Districts, Nodes, and Landmarks. Great read!

open.substack.comBuilding a better vocabulary for mapsPart 1 of a series on making better maps by thinking about them as graphs and data, based on a talk I gave at Harrisburg University.

My favorite Thursday show has returned. Can't wait to listen closely with my decoder ring and find out what to do next!

Yochai Gal@yochaigal.bsky.social

Today on Between Two Cairns @bradkerr.net, @betterlegends.bsky.social and I are joined by @infrabeige.bsky.social to review Into The Fog by Tuesday Knight Games. But first: System Matters! Featuring FatherFog! www.patreon.com/betweentwoca...

Clayton reposted

The challenge that pretty much every secular designer has not overcome is that religion is rarely, and only temporarily, top-down. It is maintained, cultivated, and shaped by its believers.

Clayton@explorersdesign.bsky.social

A short musing today about religion in fantasy worlds, childhood, statues, fish trophies, The Chicago Bulls, pancake breakfasts, and a dog named Scott. Hope you like this break from the usual. www.explorersdesign.com/religious-by...

Clayton reposted

I wish I had read Clayton's introductory advice 7 years ago. And there are some great posts again this month. Check out the pieces by Valeria Loves and To Be Resolved. Plus, incidental companion pieces about play by Murkdice and myself.

Clayton@explorersdesign.bsky.social

Woke up hungover after winning gold at The Ennies for Best Kiss. Anyway, here’s this month’s Explorateur. Only the freshest links from July. Two really fun reviews. My new favorite podcast. And three thoughts on layout from me in the upfront. www.explorersdesign.com/explorateur-...

Clayton reposted

the ennies were never designed (see @explorersdesign.bsky.social for more on this www.explorersdesign.com/ennies-3/) but have been playtested for over 20 years. if tweaks aren’t enough to fix consistent problems, at a point you need to admit your game isn’t for everyone—it favors a specific audience

Possible Worlds Games@possibleworlds.bsky.social

industry awards are a net good for the material difference they make in artists’ lives—especially in a culture that doesn’t value creative labor nearly enough—but the persistent voting and logistical issues the ennies face (or invite) each year necessitate change beyond adding or editing categories

It's always cool to hear one of my old posts resurface! www.explorersdesign.com/turn-the-she... Character sheet's looking great!

explorersdesign.comTurn the Character Sheet SidewaysTips & tricks for designing character sheets.

Okay the advice of "just turn the character sheet landscape" and "you can leave empty space for your players to write/draw/make notes how they want to" did a lot to improve this design. Thanks @explorersdesign.bsky.social for your tips!

Clayton reposted

This is in a coupla hours! Am gonna talk about my playtest of Seven Part Pact a while back, playing a wizard who absolutely *refused* to be a magical freak, and was murdered by the magical freaks around him! (He deserved it.)

Plus One Exp @ 🔜 Metatopia@plusoneexp.bsky.social

IT'S WIZARD WEEK!!!! Today we discuss beasts, storms & sea as we explore the Mariner! Join us today at 9p et as sultans of the salt & surf @zedecksiew.bsky.social & Jenn from @funcityventures.bsky.social join Tony & @jdragsky.bsky.social to talk about trade & tide Youtube.com/plusoneexp 10/x

I think this is less a wild take and simply a good one. I recommend making your running headers hyperlinks, but why stop there? Page numbers are a good thing to leverage as well, and if you're using master pages, it's one of the easier techniques to execute.

Mike Martens | Clear Keep@clearkeep.bsky.social

Another post thoughtful post from Clayton means another wild take from me: Consider hyperlinking your running page numbers to the table of contents.

Clayton reposted

Another post thoughtful post from Clayton means another wild take from me: Consider hyperlinking your running page numbers to the table of contents.

Clayton@explorersdesign.bsky.social

A short piece on the power of hyperlinks this week. If you're designing for digital and not using them, you're leaving one of your format's greatest strengths on the table. www.explorersdesign.com/how-to-hyper...

Clayton reposted

Good Luck Press is up for 2 CRIT AWARDS! for best solo game, please follow the link and vote for @smolghost.bsky.social's subterranean solitary freakout UNDERNEATH. for best multiplayer ;) game, vote for seb and I's anthology of intimate, sensual games for bodies BETWEEN THE COVERS

CRIT Awards@critawards.bsky.social

Links for Voting and Finalist List with reference attachments can be found on linktr.ee/CRITAwards which is listed on all socials. Additional information can be found on our website: critawards.org Voting is open July19th - August 23rd

Clayton reposted

Clayton's blog is a treasure trove of resources for RPG creators and this post is no exception.

Clayton@explorersdesign.bsky.social

Public Domain Art is the lifeblood of small tabletop rpgs, but it can be a nightmare trying to find the right art and license. This week, I’ve re-uploaded my old list from 2020 (with updates) of public domain websites. That's 500,000+ public domain paintings, photos, maps, and film. Link below 🔗👇