Armand Castro

Armand Castro

@evilplanets.bsky.social

πŸ’€ Sci-Fi & Horror Gamedev Currently developing "Dungeon". FAB asset creator ( @UnrealEngine ). Follow me for WIPs and news! Like my work? I'm open for comms! https://linktr.ee/EvilPlanetStudios

509 followers393 following1.7K posts

Armand Castro reposted

I usually check out as many games as possible in Next Fest, but the tidal wave of AI trash has beaten me Non-AI indie devs please post your games below and I'll check em out instead Also @steampowered.com PLEASE add an option to filter out AI games in searches. It's killing discoverability #gaming

Armand Castro reposted

Bring that hand-painted 80s/90s dark fantasy anime look to your Godot 4 game. 18 shaders. Ink outlines. Grim cel shading. Blood FX. Cursed sigils. Hellfire. Vintage film effects. Get it here: iconoclaststudios.itch.io/dark-fantasy... #GodotEngine #IndieDev #GameDev #IndieGameDev

iconoclaststudios.itch.ioDark Fantasy Shader Pack for Godot 4 - Anime Cel & Horror FX by Iconoclast StudiosRetro anime cel-shading, dark fantasy materials, cursed auras, and VHS/manga post-processing FX

Unpopular opinion, but producing games wholesale is the same as printing money. Sure, there's a lot of them, but the individual value drops to nothing and it stops being a business.

Armand Castro reposted

Iv always like art and making things from the very start, not going to let some cunts with money take that away from me no matter how hard they try to take the creative industry’s and I don’t think they will win but we have to outlast them pricks and keep making what gives us personal joy.

When you point down, it looked weird to me that the character punched things, so I made him kick. I don't like to punch down. #UnrealEngineGame #IndieGame #IndieGameDev #SoloDev #SoloGameDev #Blender #B3D

Armand Castro reposted

A little unboxing from @casetify & @kojipro2015_official Thank you as always for thinking of me. Grateful and much appreciated πŸ’«πŸ™πŸΎπŸ’ͺ🏾 Keep on keeping on! πŸ‘πŸΎπŸ˜‰ Go to my instagram to see the GOODIES πŸ“¦ 🎁

Armand Castro reposted

We helped design the Reaver in #GearsofWar: E-Day! Our Creature Artist Sanghoon Oh developed multiple body styles, armor and faces in #ZBrush before bringing this creature into Photoshop for polishing. Art Director: David Masson Creative Director: Finnian MacManus #conceptart #creaturedesign

The plasma rifle, was actually based upon an antique arc welding plant I saw once at a shop. I really liked it, so I put it in my game. #UnrealEngineGame #IndieGameDev #SoloGameDev #Blender #B3D

Flamethrower zombies are recycled humans with turret heads that shoot fire. If you aim at their fuel tank, you can dispatch them far quicker! #UnrealEngineGame #IndieGameDev

Zombies sport explosive anti-escape collars. If you blow their heads off, the collars are released and blow up in your face. #UnrealEngineGame #IndieGameDev #SoloDev #SoloGameDev

Armand Castro reposted

It wouldn't even turn on. New board, a good scrub, and a customer walked out with it for $59.47. I'm making Retro Empire, a game about fixing old consoles and selling them in your own game shop. Free PC demo: danilop95.itch.io/retro-empire #gamedev #indiedev #GodotEngine #retrogaming

Armand Castro reposted

Still this pizza menu is the worst I've seen. Zoom in on it, see how awful it really is. I'm just shocked the large place in a prime location at dinner time was pretty much empty.

When I first heard about AI being used for menus and advertisements, my concern was largely that it would be used to idealize the food and make it look better than it actually was. At no point did I imagine that restaurants would willingly put out horrific looking images of their food on purpose

Armand Castro reposted

I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood

There's a few underwater sections. Unfortunately, you can't shoot and swim at the same time, also heavy weapons make you sink faster. #UnrealEngineGame #SoloGameDev #IndieGameDev #BoomerShooter

Armand Castro reposted

Blocking out another low-poly 80s #anime armor from #bubblegumcrisis Sylia's hardsuit in #Blender. Building off the core styling from the previous #characterart, these #hardsurface models are getting faster to piece together. #3dArt #Blender3D #WIP #FanArt #GameDev #3DModeling

Armand Castro reposted

I added localization mechanisms to the game. Everything related to this is now stored in a few String Tables. It’s straightforward. The second language is Ukrainian, of course. I’m really glad that Unreal Engine do this cool localization stuff with "Text" variable type

Armand Castro reposted

Today, for the first time in Unreal Engine, I came across something you probably already knew. A decal placed on an object with a transparency material does not render. I had to do a whole bunch of things separately: Static mesh component, Masked material, Pixel Depth Offset #gamedev