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Devin Kelly-Sneed
Devin Kelly-Sneed
@devinks.bsky.social
making games and music worked on Psychonauts 2 and Keeper pfp by @michaelfirman.bsky.social
952 followers209 following48 posts
Have you ever wished someone would slap that guy making a loud phonecall during your bus ride? Now YOU get to be the hero who shuts him up.
🚍 THANK YOU BUS DRIVER IS NOW AVAILABLE! 🚍 If you’ve ever loved anything we’ve ever done, now is a critical time to support us. It’s $4.99 USD for bite-sized bus driving shenanigans. Want to help us reach more players? Your shift starts now! Buy TYBD: https://doublefine.com/tybd
I’ve been having a blast working on this chaotic little game. Excited to be able to share it!
Announcing: Thank You Bus Driver! Our very first Double Fine Action Labs title, this is a fun-sized, chaotic game where you take on the role of a town’s bus driver trying to get through the day with minimal rule breaking and maximum gratitude.
Devin Kelly-Sneed reposted
Everyone: You finish that trailer for Kiln? Double Fine: Sure did boss, real sexy just like you asked. Everyone: what. Kiln - Official Launch Trailer youtu.be/5y4Le4sMtMk
Devin Kelly-Sneed reposted
I love sharing numbers so here's a video of how much we spent to make Mythmatch. I break it down by time, discipline, and funding source. youtu.be/cB5lanPUQ1o
Congrats to you and the rest of the team! I played through this over the last few days and found it hard to stop. It’s cute, delightful, polished, and has a wonderfully positive view on human community that feels so good to see these days. Thank you for putting so much love into creating Mythmatch!
🏹🏹🏹 Mythmatch is OUT NOW on Steam! 🏹🏹🏹 AND there's a 20% launch discount! 🐐 Merge the items 💪 Unite the people 🏠 Make a home And it's Steam Deck Verified!! store.steampowered.com/app/1778050/...
Bee Magic is a wonderful puzzle game (go play it!). Using movement patterns to cast spells creates interesting challenges with the level design. Really nice to read about design iteration on the map!
New blog post! I detail the design process for Bee Magic. https://nuvobloggo.medium.com/monthly-blog-post-june-2025-ae325b2ee4c8
Devin Kelly-Sneed reposted
From @leepetty.bsky.social and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words. On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com
Last year I wrote about the movement systems for Raz that we built on top of Unreal’s CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity. doublefine.com/news/behind-...
I wrote a small series of articles earlier this year about some gameplay features I worked on in Psychonauts 2. A little look into how we built and tuned the systems. Here’s the one about Raz’s jump: doublefine.com/news/devin-a...
And if you haven’t already played Psychonauts 2, it’s currently an absurd 90% off on Steam: store.steampowered.com/app/607080/P...
I played 868-HACK during my daily commute for years. Fantastic roguelike with interesting risk/reward choices, simple controls, and turn-based gameplay so you can play at your own pace. Very excited that a sequel is in the works!
Hey! I've announced my next game and I am asking for money already so I can finish making it. :) www.backerkit.com/c/projects/m...
Devin Kelly-Sneed reposted
Navigating a brain involves running, climbing, and more. Player Movement and Powers Feature Lead Devin Kelly-Sneed (@devinks.bsky.social) has once again sat down for a closer look at Psychonauts 2. This time, it’s all about movin’ around! Read more: doublefine.com/news/behind-the-code-move-modes
I wrote another Behind the Code article about Psychonauts 2! This time I explain how we used our Target Search system. It finds and prioritizes objects in the world for Raz’s powers to interact with. www.doublefine.com/news/devin-t...
Devin Kelly-Sneed reposted
Jumping is one of the most important things you do in Psychonauts 2 but how do you design the perfect jump? Player Movement and Powers Feature Lead @devinks.bsky.social breaks down the entire process behind Raz’s acrobatics in this article! Read here: doublefine.com/news/devin-article-raz-jump
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