I wrote a small series of articles earlier this year about some gameplay features I worked on in Psychonauts 2. A little look into how we built and tuned the systems. Here’s the one about Raz’s jump: doublefine.com/news/devin-a...
doublefine.comBehind the Code: Designing Raz's JumpSkip down past this Video Gallery. Skip up past this Video Gallery. Skip down past this Image Gallery. Psychonauts 2: Jumping - Jump hold button…