Last year I wrote about the movement systems for Raz that we built on top of Unreal’s CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity. doublefine.com/news/behind-...
doublefine.comBehind the Code: On The Move!Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.
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