Damyan Momchev

Damyan Momchev

@dastmo.com

🇧🇬 Game Designer, Programmer, Pretty Much a Racing Driver Buy me a coffee: https://ko-fi.com/dastmo Switch: SW-7012-3653-0730

179 followers651 following737 posts

With everything happening in games nowadays, I think it is time we revert to selling copies on our own websites and mailing them out on floppies. Let's reset and try again! #GameDev #IndieDev

Damyan Momchev reposted

Next Fest is really demonstrating the curse of the idea guy. Anyone can have an idea or steal one, but to make it good means living with it, working it, exploring it and finding what makes it work and is special. Or you can just have Claude shit out slop no one wants to play. Valve always needs

They didn't deserve any of it, but I am glad they dealt with the issues in such a short time. Well done! Also, the big dashboard with the server numbers? That was definitely prepped beforehand, so they were equipped to deal with a crisis. This is a sign of a dev team that knows their shit.

Let's assume for a second that this is not complete sexist bullshit. I then ask, what have decades of male protagonists in AAA games done to female gamers? Or do we deny the existence of women in games this week?

Ben Collins@bencollins.bsky.social

Actual adult people who work in the mainstream press talk to this guy and take him seriously. He's a white supremacist, yes, but he's also just a premium sexless dork.

Bloated scopes are ruining the industry? Nah, can't be. In all seriousness, AAA has forgotten the first rule of game design - if it doesn't support the core experience, it should be cut. And it is not the designers, but the execs that made games a long time ago that need to remember it.

GamesRadar+@gamesradarplus.bsky.social

We need games like Clair Obscur: Expedition 33, Balatro, and Peak as a cure for the "fear" in the industry, say experts www.gamesradar.com/games/we-nee...

Damyan Momchev reposted

Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12

Honestly, I can't even be mad that I can barely get an interview for a game design role nowadays. I mean, I am competing with people that have worked on things like Doom, The Elder Scrolls, Tomb Raider, Deus Ex, and Thief. It only makes sense.

And now it has a README file on GitHub. Also, it is submitted to the Godot Asset Store and awaiting review from the Godot team.

Damyan Momchev@dastmo.com

I may or may not have made a new free plugin for Godot, this time under the MIT license. Do you need to remap game controls at runtime? I've got you covered! I just need to document it and upload it to the Godot Asset Store: github.com/dastmo/Godot... #GameDev #Godot #MadeWithGodot #IndieDev #

I may or may not have made a new free plugin for Godot, this time under the MIT license. Do you need to remap game controls at runtime? I've got you covered! I just need to document it and upload it to the Godot Asset Store: github.com/dastmo/Godot... #GameDev #Godot #MadeWithGodot #IndieDev #

github.comGitHub - dastmo/GodotRuntimeControlsRemap: A simple package to handle runtime input remapping for Godot 4.xA simple package to handle runtime input remapping for Godot 4.x - dastmo/GodotRuntimeControlsRemap

Last night I discovered that I have matured past the point of finding "Tenacious D in the Pick of Destiny" funny. Honestly, the world lost some of its colour with that realization.

Okay, humanity has peaked, we are done, wrap it up.

Rick Brewster@rickbrew.bsky.social

I GOT THE DOMAIN! I FINALLY GOT IT!!!!!!!!!!1 🥳🎉 Paint​.NET is now at paint.net! Well, it will be just as soon as I push all the buttons to migrate content and set up redirects from getpaint​.net etc. For now it's just a "hey go here" redirect page.

Damyan Momchev reposted

Financial circumstances mean I am available, possibly even a little desperate, for freelance gigs that can use my abiltiies as a writer (Cryptmaster, Valheim, Ironheart etc) and voice actor (Cryptmaster). Anyone who can pump the visibility on this will have my eternal(ish) gratitude!

When someone asks me what I do for a living, this is what I will point them to.

Calligram Studio@calligramstudio.com

Just watched a Square Enix interview with Hiroyuki Ito about Dungeon Encounters, which includes pearls of game design wisdom such as "I put a value of 12 there because it felt right" and "I can't remember what that's for".

I spent hours trying to get an outline shader working in s&box, only to realize that there is a built-in component that does exactly what I need. Learning a new engine can make you feel like a complete beginner sometimes. #IndieDev #GameDev #S&box

The worst part about the video game layoffs of the past three years is that a significant portion of them are probably not covered by any media. And are therefore unaccounted for in all the stats-tracking websites. I was laid off from Snapshot Games, alongside 33 of my coworkers. 1/2

This is nearly half the studio. And there is a good chance that this post reaches only a handful of people, meaning that no one will ever know that 34 people are going through a very difficult time right now. Our local management did what they could to soften the blow. But fuck corporate big wigs!

Damyan Momchev reposted

Most games are dogs. They aim to please, even when challenging you, they are ultimately an encouraging friend. Imsims are cats. They might be friendly, cute and enjoyable, but they are there doing their own thing, and interactions may lead to unforeseen outcomes. I’m more of a cat person.

ScaryCatalyst 🎃@straycatalyst.bsky.social

*raises hand* What’s an immersive sim (imsim)? Usually context clues help me, but it seems like a big tent and I don’t quite get it

POV: You decide to sit back and let the CPUs test themselves. #GameDev #IndieDev #GodotEngine #MadeWithGodot #LocalMultiplayer

Damyan Momchev reposted

I am urgently reminding people that while this era of shoehorned ai slop will pass, you get to decide if you publicly complimented the emperor’s beautiful outfit or not. Credibility is tough to rebuild

The worst part about making a local multiplayer game is that when it comes time to playtest it, you must either settle for a non-gamer wife and a five-year-old kid or you need to somehow convince people to actually physically come over. And that's almost impossible since COVID. #GameDev #IndieDev

What the Ferraris are doing is not smart, but it's definitely fun. I feel like I'm watching my local karting buddies. Love it! #ChineseGP

This is my new project! I am not saying Thomas Was Alone and Snake had a weird child that is too much into Midtown Madness 2, but I am not not saying it either. #GameDev #IndieDev #MadeWithGodot #Godot #GodotEngine

@mikebithell.bsky.social, while making Thomas Was Alone, did you ever have a moment where you went "shit, I ran out of colours for those rectangles?" And if you did, how did you deal with it? Asking for a friend, of course. Totally not making a coloured rectangle game right now!

Ooh, a gaming trend! Yes, please. My 9 most important games (although it was very difficult to narrow it down to nine):

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@kenney.nl, I told you I see a party game in your little aliens' future. Now I just need to populate it with mini games. #GameDev #IndieDev #MadeWithGodot #Godot #GodotEngine

Excerpt from a conversation with my #5yo during dinner: "Well, son, this is a problem of two parts. First, you need to find a talking llama. Second, you need to find someone to curse it." #parenting #kids

Damyan Momchev reposted

To paraphrase a friend: stay on the path, make good things. Indie has always flourished in the face of AAA distraction. Times are bad, but let others deskill, pivot to nonsense or chase impossible outcomes. People really like playing videogames. Suits forget that every 6 months or so.

Have you heard of Tzar: The Burden of The Crown?

Felipe Pepe@felipepepe.bsky.social

Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities: felipepepe.medium.com/the-gentrifi... AKA, why LAN Houses, PokéTibia & Bomba Patch rule.