Colin S. O’Rourke
Colin S. O’Rourke
@colinsor.com
Big nerd. Proud Banana Slug. Game & Web Developer. ColinSOR.com. He/Him/His
109 followers157 following72 posts
Another #Godot #Multiplayer PR! github.com/godotengine/... This one is a whole new Feature I think improves usability. I like Godot's multiplayer a lot, but for Data like "Peer 100 is named Colin", using RPCs, Synchronizers, or Spawners through the Node Tree is pretty unwieldy. #GameDev
Just opened a new #Godot PR (and proposal) to improve the usability of MultiplayerSpawners and Synchronizers! Pretty straightforward approach to resolve the common pain point of late joining/loading. Feedback welcome, I’m sure this has a long path ahead ;) github.com/godotengine/...
Colin S. O’Rourke reposted
Colin S. O’Rourke reposted
A stream of new features are flowing your way! 🚣 Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5 godotengine.org/article/dev-...
Colin S. O’Rourke reposted
Took a bit of effort but finally got merged this week, decal support for the compatibility renderer :) github.com/godotengine/...
Colin S. O’Rourke reposted
Colin S. O’Rourke reposted
Replying to @colinsor.com
Just in case you did not see it, it was cool to port it, maybe vertex editing the next time ^^ github.com/Rokojori/dra...
Saying again, I’m so excited to have brought DrawableTextures to Godot! Can’t wait for cool tech art to be made, and have several improvements already open as PRs!
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
Colin S. O’Rourke reposted
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
Colin S. O’Rourke reposted
Colin S. O’Rourke reposted
This is catastrophic.
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strange weather 🌧️☀️ a smooth jazz album! on bandcamp, streaming, etc louiezong.bandcamp.com/album/strang...
@megacrit.com Hoax Merchant fight probably my favorite event in game right now - although probably should fix that saving and quitting rerolls the Hoax relic reward ;)
github.com/godotengine/... This port for #Godot 4 was easier than I expected, and I measured a 2-3x performance improvement in the good cases! Can be much better integrated from here, but a good start.
Colin S. O’Rourke reposted
The first #Godot release with Drawable Textures is HERE! AHHHHHH Extremely pumped to see what people do with these (also very ready for a lot of feedback.) If you see this and play with these at all, tag it #GodotDraws - I'd love to be able to follow everyone's work!
Our first development snapshot for #GodotEngine 4.7 has arrived! Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing: godotengine.org/article/dev-...
Opened another Godot PR, refactoring AnimatedTextures! Was more straightforward than I anticipated, and behaves better in a few ways now github.com/godotengine/...
So I wanted to make a Pokemon ROM hack right? But oops, the DS hacking tools are frustrating to use on my machine, so it’s time for me to make my own tool with Godot. But oops, a few Godot features I wanted to use didn’t work right, guess I need to contribute to Godot now! Etc, etc…
I have the exact opposite problem where I get nerdsniped into perpetually making tools instead of the project it was designed for
I'm in here again! My DrawableTextures PR was a little too big to be reviewed in time, but I squeezed a few more bug fixes in. Excited to update my editor!
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
With the official artworks shared, I finally put all the new Mega Evolutions on Pokerating.com! Excited to see some new #pokemon hot takes come in.
My name is in here! godotengine.org/releases/4.5/ Pretty small because I only got two fixes into #Godot 4.5, but the big feature I'm working on should be in 4.6 Development in a few weeks! Proud to be working hard alongside so many other cool names.
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This long read in The Verge does a remarkable job of describing how Wikipedia's editing community works, the project's strengths and weaknesses, and the threats it faces. www.theverge.com/cs/features/...
Colin S. O’Rourke reposted