It's a rough time to be an indie dev, so we got to thinking what we could do about it...
Announcing MATES' RATES 🍻
We're offering 12 month-long co-dev engagements where we work on whatever you need to succeed! Very permissive terms. Flat rate of US$5,000ea (+ taxes).
🎟️ yarnspinner.dev/mates-rates
Why are more game studios looking at #Godot?
Our very own @structed.bsky.social joined a fireside chat with Photon Engine to discuss why the engine is attracting more attention. It's a conversation close to our hearts at GodotFest. After all, Godot means business!
www.youtube.com/watch?v=eIHA...
I'm not 1000% ready to announce this fully with a trailer yet, but I'll be #GodotFest showing and letting people playtest my new project #CourseCraze!
Wishlist now while the screenshots are still full of placeholder models! #godot#madewithgodot#gamedev#indiedev
Git works well for code. Games are a lot more than code. Artists hit merge conflicts. Scenes break.
Lilith will show a different approach with Backstitch, a #Godot plugin for real-time collaboration and version control directly inside the editor.
godotfest.com/talks/beyond...#godotfest
To celebrate the start of Melbourne International Games Week I've put together a bundle of all of my Dialogue Manager example projects at a discount: itch.io/s/202910/god...#MIGW26#Godot#IndieDev#GameDev
“I don’t know if this game is good.”
Probably one of the most familiar feelings in game development.
🎤 At #GodotFest 2026, @bippinbits.bsky.social will talk about how they decide whether a game just needs more work, or whether it may never work at all.
godotfest.com/talks/i-dont...#godotengine
Holy smokes, #Godot 4.8 might become my favourite release so far. New audio theme support, so you can configure UI audio effects without writing code 😍
godotengine.org/article/dev-...
Today is the final day to get a Regular Ticket to #GodotFest. Tomorrow only Late Bird tickets are available. Expect two days of awesome #Godot talks and panels. Food and drinks are included both days!
Join us today: godotfest.com#godotengine#gamedev
Tickets for GodotFest 2026 are still 30% off until 1 October. After Wednesday, only Late Bird tickets are available.
Two days in Munich, 3 and 4 November. Talks and panels, time to meet other developers, food and drinks included.
Secure yours today: godotfest.com#godotengine#conference#munich
I am trying to make @vampiretacticsgame.bsky.social the most beautiful pixel art game I can.
The moonlight floods into the halls of the castle, the raindrops hit the window, dripple down and you can even see their reflections in the marble. All works correctly with parallax.
I love pixel Shaders <3
Tickets for GodotFest 2026 are still 30% off until 1 October. After Wednesday, only Late Bird tickets are available.
Two days in Munich, 3 and 4 November. Talks and panels, time to meet other developers, food and drinks included.
Secure yours today: godotfest.com#godotengine#conference#munich
I have been playing loads of WoW: Forever Beta lately and it is fascinating to me how much I enjoy mining and fishing. Its mechanic is just clicking a single button over and over. It's the most boring and trivial minigame and yet, I could do it for hours. Because I am doing it inside Azeroth.
This makes me think what makes mining games so addicting to me... it's not the mining itself... or the complexity of the system. It's the immersion while doing it and knowing "these materials will be useful for further processing"
We are currently reviewing the talk proposals for #GodotFest 2026! You submitted a lot of amazing talks, and our Call for Proposals board is reading every one of them. We will soon start announcing the first talks. More info here:
godotfest.com/blog/cfp-boa...#godotengine#godot#godotcon
We have streaming provider bloat. And then there is AppleTV. Their shows are on a different level and I am actually a happy customer. Crazy thing to say in 2026 but it's a W product.
Some numbers from my game using GDUnit4:
80 test suites, 600 test functions
all tests run in 55.6s
23% of source files have a corresponding test suite by name
Just to give some insight :)
Huge week for AlixRPG 🌍✨
- 7 new languages added: ES, PT-BR, Italian, Russian, Japanese, Chinese, Korean
- New NPCs Mother and Alix joined the world 🧑🌾
- Lots of testing work behind the scenes to keep the game solid 🧑🔧
So proud of how far my little game has come 💕
#IndieGameDev#Godot
I built Godot Cucumber, an addon + demo project running *.feature files using GdUnit 4 🥒
tangled.org/bitbra.in/go...#godotengine#bdd#cucumber#unittesting#gamedev#qa
I built Godot Cucumber, an addon + demo project running *.feature files using GdUnit 4 🥒
tangled.org/bitbra.in/go...#godotengine#bdd#cucumber#unittesting#gamedev#qa
Inventory sorting! It might not look like much, but you can have a lot of items in your inventory in the late game, so I hope this will make things easier 🌻
After using #Godot for more than 6 years I can confidently say that 95% of things can be solved with plain .gd script most of the time. It really is a beautiful and simple tool that gets the job done!