chopp

chopp

@chopp.frag.academy

hi!!!!!!!! idk artist/gamedev. i like the blue hedgehog if you couldnt tell.

171 followers200 following176 posts

there hasn't been any real interesting updates but we're still working on it! Have this really cool bit as a constellation prize for remembering me... *turns into dust*

lowkey getting mad at people hating nsmb2 because fuck you mean the shitty little bowser Jr fight is sovl but Reznor is evil 2010's mario slop. I'm going to start a diologue.

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does anyone know where five nights at dog facts comes from ive had it on my computer for so long

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SM64 OPTIMIZATION DISCOVERED: as it turns out, the N64's CPU has a unique obscure instruction called "MMAR". this instruction was specifically designed to process all of mario's movement code in one cycle. the retail game DOES NOT use this instruction, as GCC opts to compile it all manually instead.

the secret dark truth is that big game doesn't want to make more genre titles so they keep shoehorning games into ones that already exist until they become way too broad

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Dexerto@dexerto.bsky.social

Burger King has officially confirmed its Dragon Ball Super collab is coming to the US and Canada The crossover features six collectible toys including Goku, Vegeta, Piccolo, Beerus, and Super Saiyan Blue Goku & Vegeta

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sometimes i know it's just nostalgic, because objectively it's kind of a mess. but i love the look of these washed out photoshop-glowing-text anime girl album art banners. this one is from 2002. look at it.

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Somebody asked me on Reddit why people who use AI to generate Recomp projects are currently being rejected from the communities and what they can do to fix this. I might tweak parts of this to be a more general blog post at some point, but this should be of help to anyone in a similar situation.

After 2 years in the making, I'm proud to announce that I've worked on the new demo of Sonic XG! The last public demo of this game was 19 years ago... can you believe that?! Hope you're enjoying it as much as i did working on it!! #sonic #fangames #gamedev

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It was tough work, especially since the time attack system was done VERY close to the deadline (and still is a bit of a wreck, I apologize... 😅) But it all turned out fantastic! Glad to be apart of this game's very long story ❤️

these black and white sketches I've been showing (with the exception of this last one, which was a style practice) where intended for the manual, but ended up being too late, so all of them (except one) got dropped.

After 2 years in the making, I'm proud to announce that I've worked on the new demo of Sonic XG! The last public demo of this game was 19 years ago... can you believe that?! Hope you're enjoying it as much as i did working on it!! #sonic #fangames #gamedev

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I've technically been working on this a lot longer (2020,2021), but development was tumultuous... we didn't get our feet on the ground til 2024. For this demo in particular, i worked a lot on the games central mechanics... (1/3)

The new way the chaos dash works, character physics tweaks, and the time attack system (WITH REPLAYS!) I also contributed to Final Fall's objects! basically everything shy of the meteors during part B and the mid stage-cut scene (done by Dark.)

After 2 years in the making, I'm proud to announce that I've worked on the new demo of Sonic XG! The last public demo of this game was 19 years ago... can you believe that?! Hope you're enjoying it as much as i did working on it!! #sonic #fangames #gamedev