Ilia Breitburg

Ilia Breitburg

@breitburg.com

https://breitburg.com/

79 followers118 following106 posts

Ilia Breitburg reposted

The aliens realize we're not actually conscious. Humans 'think' for 16-18 hours, then need to compact their context window for 6-8 hours where they hallucinate pretty much the whole time, then start over again. No true continuity of experience, just a series of fruit flies sharing a notebook

Alternate ending to "Contact" where Jodie Foster realizes that the aliens' thought processes are discrete instead of continuous, thus they are not intelligent

Opus 4.6 stands at 22%, GPT-5.3 Codex at 14%, and GPT-5.4 is at 0%. Can't wait to see Anthropic’s efforts to counter this as well!

Ilia Breitburg reposted

I don’t get why Anthropic hasn’t used Claude Code to rewrite their bloated Electron app as native. Should be much easier than a C compiler.

Would you prefer phone calls and emails instead of instant messaging for communication with friends? I think there's certainly something about mail that was lost with IM. The friction of being unable to edit or delete what you've written makes you more present and think more when composing

I've been working on a custom IMAP/SMTP server that acts as a Telegram proxy for any email client. Your Telegram messages arrive as emails, and you reply to send messages back. Really fun stuff. Hope to finish and open-source it soon

Game engines are O(n) in scene complexity. Diffusion models are O(1), so the same cost whether you’re rendering an empty room or a million polygons. What if you made the engine differentiable and optimized the diffusion model against it directly, rather than sampled frames? Has anyone tried it?