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you can't judge when bioware was really killed because the mismanagement at the higher level under EA has been so constant and pervasive since the acquisition at every stage that every game shipped at all was a herculean miracle

EA owned, in the mid-90s and the late 00s-early 2010s, the flagship blockbuster rpg developers of their time. origin and bioware were at their peak both squaresoft level cultural behemoths and EA pissed both away to nothing. what a waste.

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you can make two of the most beloved crpgs of all time that still has modern relevance due to another sequel not made by you and go on to still define what a cinematic western rpg could be but your parent company has rocks for brains and decides that bleeding you out for years on end is better

BG2 is still the playbook for basically every crpg, in the same way ff7 was for 90s-00s jrpgs. Mass Effect has been ripped off a thousand times! How do you fuck that up???

I really don't know what the fuck Garriott was thinking making a deal with EA a second time after barely getting away. Like, what if Faust got his soul saved and then went back to check if Mephistopheles had another deal?

Playing Crusader No Remorse and trying not to think of the fact they were allowed to kill the studio behind a game like this with impunity

They should have both been making insane decisions on what is the next numbered sequel in their respective franchises while having a lot of other games under those IPs as spin-offs and it's cruel to everyone how it's panned out