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This is not a texture! Experimenting with cartoon style rendering in #godot All of the lines are drawn by the object's material (not in post this time). All properties are variable. #gamedev #indiedev

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My goal is to reveal more detail of the material when viewed up close. Notice how the lines also remain their thickness when viewed from afar. #vfx #techart

Oh damn, I love that. How do the crosshatch shadows look when strafing? I often find the attempt to do crosshatched shadows always feels a bit.. off in these sort of ink line shaders.

SVG textures would be really neat! I'm drawing the outlines based on an mathematical SDF, for example the nails are using a circle field I wrote. I then apply a step function on the sdf