VirtuaLabs Interactive

VirtuaLabs Interactive

@virtualabs.online

Stories you can play. Worlds you can step into. Flatscreen and Virtual Reality, two perspectives on the same game. https://virtualabs.online

63 followers23 following72 posts

VirtuaLabs Interactive reposted

Proud to have been involved in this production 💕 enjoy Star glide in all its beautiful glory!

sanctumvr.bsky.social@sanctumvr.bsky.social

You are in the company of angels 🕊️ MUZZ - Star Glide Live at SANCTUM

VirtuaLabs Interactive reposted

Here's what it looked like when we recorded Star Glide in the studio world within VRChat :) and a little bonus outtake of Bee & Xee breaking my system. if i can find the clip of what it looked like on playback before i patched the issue i'll post that too lol

Vee@vesturo.eu

Pushing the limits means things sometimes go wrong. A lot went wrong with this project, but after countless setbacks, I'm finally proud enough of what I've built to show it off. Redefining motion capture fidelity in Virtual Reality. Live and pre-produced, entirely within @vrchat.com.

VirtuaLabs Interactive reposted

Pushing the limits means things sometimes go wrong. A lot went wrong with this project, but after countless setbacks, I'm finally proud enough of what I've built to show it off. Redefining motion capture fidelity in Virtual Reality. Live and pre-produced, entirely within @vrchat.com.

VirtuaLabs Interactive reposted

One adventure ends, another begins. Rest your feet while you can, because in 2027, Gathering returns bigger than ever. We won't reveal everything just yet, but we're already reaching for the stars. After all, the sky is the limit... And now, it's almost time to get ready.

VirtuaLabs Interactive reposted

First ten minutes back online and greeted by this. well, based on vrchat uplifitng AI slop @tgvr.org will explore external providers to enable people to support us financially, outside of CE. On top of that @virtualabs.cloud are obviously not gonna be a part of spookality. Do better @vrchat.com

VRChat@vrchat.com

Need a breather away from real life for a bit? Chill under the rain and stars on VRChat. Headset not required. Check out our curated list of worlds this week: www.discovervr.chat/rainy-night/

VirtuaLabs Interactive reposted

Our new CMS for the interactive platform is almost ready! At launch, it’ll bring together our Volunteer Job Board and a new blog, giving everything one home instead of spreading updates across different pages and social accounts. And we have much bigger plans for it 👀

VirtuaLabs Interactive reposted

bumping this ramble thread once more. We gonna soon start seriously talking about this internally and i want as much feedback as possible :)

Vee@vesturo.eu

I’d love broader feedback on the general idea. Would optional themed digital or physical goods feel like a reasonable way to help Gathering cover its own costs while keeping the event free? What would interest you, and what would immediately feel too commercial or greedy? 8/8

VirtuaLabs Interactive reposted

Working on Dynamic audio once again because audio is heavily underutilized in horror worlds imo. Come for a 3 minute walk with me trough the underbelly of some random facility i threw together in probuilder because i was too lazy to open Blender :) #VRChat | #Unity3D | #Spookality2026

VirtuaLabs Interactive reposted

I might have overengineered this first prototype just a tiny bit... * Game-like branding cards animated via VRCTween * automatic subtitles in your @vrchat.com client language * No audio or text files clogging down world size, all is streamed on demand! #VRChat #Unity3d #TheAlderCreekIncident

VirtuaLabs Interactive reposted

A genuinely unnerving environment starts long before you add the thing people are supposed to be afraid of. Sometimes, it starts with making the sky feel just a little bit wrong. #VRChat | #TheAlderCreekIncident | #Unity3D

VirtuaLabs Interactive reposted

Limited inventory systems, which do you prefer? * Limited slot grid (Minecraft) * Limited slots with arbitrary shapes (resident evil) * weight based grid Reshares appreciated, want as many opinions as possible! Got games in mind that do any of the options well? Comment them please!!

VirtuaLabs Interactive reposted

We keep on moving and improving! I'm happy to see people actually use my little side-quest and provide valuable feedback :) Already working on a first extension of the world too, I want a proper outdoor area!! Help testing things and shape where this goes: vrwat.ch/discord

VirtuaLabs Interactive reposted

done all i can do on my own, now it's in the hand of the alpha testers to break it :) you can help break it here: vrwat.ch/discord

VirtuaLabs Interactive reposted

test world is almost ready for the alpha testers in the discord ~ ngl was such a cool challenge and i'm already looking forward to figuring out custom library proxying for the homies that have NAS but don't wanna expose their shit

VirtuaLabs Interactive reposted

Two big features i wanted before launch are checked off! first up: A World explorer to find vrwatch compatible worlds easily incl. instructions on accessing the library! In the long run the plan is for other world creators to be allowed to have the system in their world so nice to have feature!~

VirtuaLabs Interactive reposted

and a proper reporting pipeline for broken / missconfigured media, metadata, subtitles and world issues! Especially with this being done on the side and for fun a proper pipeline so that i don't have to run after random users will be helpful as fucc~

VirtuaLabs Interactive reposted

my first "proper" custom video player is almost done :3 kept the buttons etc deliberately simple because last i want is a mess of circular buttons that look weirdly out of place. tomorrow discord bot for vrwat.ch/discord to more eeasily report broken media or subtitles. we should be good to go tbh

VirtuaLabs Interactive reposted

Proof of concept for fully dynamic subtitles :) no pasting SRT docs in, all automated. just have to make a pipeline for people to report subtitles being out of sync, as many medias have different cuts and different subtitles for these cuts. made a discord for this, early testing and more below!

Heads up: our upstream provider has begun emergency maintenance to patch a serious KVM-level security issue. It’s being rolled out gradually, so some services may briefly become unavailable, with expected downtime of around 15 minutes per affected service. We appreciate their quick respons

VirtuaLabs Interactive reposted

day two of me going back into the VMotion trenches :) made a lite version that runs around 40% faster, which will make a huge difference in most cases where we do not need all the extra bells and whistles! ... just have to fix the jitter :c #VRChat | #Unity3d | #MotionCapture

Vee@vesturo.eu

Working on some new LOD tooling~ * Unified opague hull generation - perfect for trees etc, where transparent stacking is killing performance. * Impostors - perfect for semi far away meshes you want to keep visual fidelity for (like @vrchat.com Avatar impostors!) #VRChat | #MadeForVRChat | #Unity3D

VirtuaLabs Interactive reposted

Implemented Path and object avoidance to @sim.red's Gras :) In other news: this MVP will be turned into an actual world! concept is already completed, but modeling will take forever, sorry! Beneath the Witness Tree, coming maybe one day :) #VRChat | #MadeForVRChat | #Unity3D

VirtuaLabs Interactive reposted

Abusing @VRChat's new VRCTween for day / night shenanigans. Modes: * Automated cycle /w customizable timer * Synced to germany * manual control Up next: Implementing environmental shadows in my Gi system so that the sun actually casts proper shadows~ #VRChat | #MadeForVRChat | #Unity3D

VirtuaLabs Interactive reposted

My Wisps now cast lighting which is compatible with @sim.red's VRCLightVolumes! :) Without the Trees the scene averages at 150ish frames with 500 hero wisps, but still room for improvements. #VRChat #MadeForVRChat #Unity3D

VirtuaLabs Interactive reposted

new distribution math for the screen Gi 👍 finished it yesterday before the test but didn't want to fuck over the VJs #VRChat #Unity3D

VirtuaLabs Interactive reposted

Say i wanna run a stress test for the new fog this weekend. Properly Dark Venue, a VJ will be required to really utilize the screen and how it affects the custom fog solution any1 wanna VJ / DJ? 👀 Got dance plats too, aiming 4 friday EST night! Poor or better avatars! rest of deets below!

VirtuaLabs Interactive reposted

after way too long and way too much pain, identity is finally done 💚 full auth flow, fine-grained scopes so partner apps only ever ask for what they actually need, and a central identity provider tying all our apps together. the nerd in me is very happy rn x3

VirtuaLabs Interactive reposted

Big update to the VirtuaLabs wiki. We just expanded the VRChat guides with: - a full ALCOM project management section - a proper VRC Light Volumes guide (WiP!) - clearer split between world-side and avatar-side Light Volumes docs - a broader Bakery GPU Lightmapper section

VirtuaLabs Interactive reposted

VirtuaLabs Interactive reposted

WiP as fuck, posting it here mainly for peer review! Gonna give it a read again myself in a day or two too, lol wiki.virtualabs.cloud/guides/Bakery/

wiki.virtualabs.cloudBakery Lightmapper Guide | VirtuaLabs KnowledgebasePractical Bakery guidance for VRChat world creators covering render modes, directional lighting, performance tradeoffs, and lighting presets.
Vee@vesturo.eu

couldn't sleep so i went on a deep-dive on bakery's different render & directional lighting settings. Found some neat things, guess a good excuse to update my wiki x3

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