Vee

Vee

@vesturo.eu

29 / πŸ‡©πŸ‡ͺ / πŸ³οΈβ€βš§οΈ / πŸ”ž Opinions are my own and do not represent any companies and / or projects i'm involved with.

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Hi, I’m Vee! I build UI/UX, shaders, tools and more for VRChat, alongside the occasional lewd and unfiltered thought~ Most of my work is made freely for the communities around me, supporting me at ko-fi.com/vesturo helps me spend more time making cool shit instead of paying the bills via comissions

i couldn't resist the urge to figure out why it's so high poly. and after currency conversion it was 3 bucks. Motherfucking bevels to hell and back everywhere.

Vee@vesturo.eu

just saw a harness i was tempted to pick up. 102k triangles πŸ₯€ Gonna remake it based on the images, fuck spending money for something i have to basically remake anyway.

gonna backfill it with all of my past ramblings and crashouts, but i just needed to make a place to explode without spamming your poor timelines. Sorry, trying to do better with bottling things up, finding a space for letting things out etc.

just saw a harness i was tempted to pick up. 102k triangles πŸ₯€ Gonna remake it based on the images, fuck spending money for something i have to basically remake anyway.

normally i work on fun side-projects on sunday, this sunday i however spent rotting with someone and watching Edgerunners season 2. Time to burn some time, i wanna see if i can make a @basisvr.org avatar converter pipeline without having to install another editor version and yada yada

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Why? Cause the barrier of entry for Basis is still too high. Wdym users have to download a whole nother unity version to convert their avatar?

set up avatar in Unity 2022 -> export package -> import into a whole nother version of Unity -> convert shaders etc -> build. No way that's not possible without a whole extra multi gigabyte download.

normally i work on fun side-projects on sunday, this sunday i however spent rotting with someone and watching Edgerunners season 2. Time to burn some time, i wanna see if i can make a @basisvr.org avatar converter pipeline without having to install another editor version and yada yada

absolute dream setup? An export action in unity 2022 that bakes VRCFury, MA etc into the actual avi, exports it as a package and some standalone app to convert the avi, maybe even a server side converter system. Sound like a fun challenge

Reworking the lighting in my avatar shader to make the fake shadows look a little less cartoony cause nothing better to do on a saturday night :) Right now, it's relying too much on additive lighting, so I'm taking a page out of lightmapping and testing multiplying base color * lighting instead.

Vee reposted

Revisited my Dynamic lighting stuff again. No realtime reflectionprobes updating via scripting, no wonky hacks. Just Light Volumes, Some Reflection probe magic and Lightmap switching. World itself is just barely over 100 mb :p

Revisited my Dynamic lighting stuff again. No realtime reflectionprobes updating via scripting, no wonky hacks. Just Light Volumes, Some Reflection probe magic and Lightmap switching. World itself is just barely over 100 mb :p

imagine how tone-deaf you gotta be. WHO THE FUCK would want some piracy site host to be able to associate their account with their IP etc??

Imagine disclosing your telemetry properly smhhhh

Vee@vesturo.eu

done all i can do on my own, now it's in the hand of the alpha testers to break it :) you can help break it here: vrwat.ch/discord

with popcorn palace now having even more stalkerish tracking, here's a reminder that im still working on a big middlefinger to them :)

Vee@vesturo.eu

done all i can do on my own, now it's in the hand of the alpha testers to break it :) you can help break it here: vrwat.ch/discord

yikes. * VRC Username * IP Adress * Watch History * Activity times * Who you spend time with in that world * based on proximity build a profile on your estimated relationship to the other player All easily collected to build a profile on you!

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Vee reposted

Pushing the limits means things sometimes go wrong. A lot went wrong with this project, but after countless setbacks, I'm finally proud enough of what I've built to show it off. Redefining motion capture fidelity in Virtual Reality. Live and pre-produced, entirely within @vrchat.com.

Proud to have been involved in this production πŸ’• enjoy Star glide in all its beautiful glory!

sanctumvr.bsky.social@sanctumvr.bsky.social

You are in the company of angels πŸ•ŠοΈ MUZZ - Star Glide Live at SANCTUM

Here's what it looked like when we recorded Star Glide in the studio world within VRChat :) and a little bonus outtake of Bee & Xee breaking my system. if i can find the clip of what it looked like on playback before i patched the issue i'll post that too lol

Vee@vesturo.eu

Pushing the limits means things sometimes go wrong. A lot went wrong with this project, but after countless setbacks, I'm finally proud enough of what I've built to show it off. Redefining motion capture fidelity in Virtual Reality. Live and pre-produced, entirely within @vrchat.com.

looks hella different without all the work of the other Artists involved, hm? :p

Pushing the limits means things sometimes go wrong. A lot went wrong with this project, but after countless setbacks, I'm finally proud enough of what I've built to show it off. Redefining motion capture fidelity in Virtual Reality. Live and pre-produced, entirely within @vrchat.com.

Proud to be part of a team that constantly challenges what's considered possible in VRChat, rather than accepting the status quo just because "it works." Here's to five more years! I'll be sharing a little more about what I've been working on for SANCTUM soon. :)

sanctumvr.bsky.social@sanctumvr.bsky.social

WELCOME TO SANCTUM ✨ Here’s to celebrating 5 years of virtual performance arts πŸ₯‚

Vee reposted

Since Meshia hasn't been updated for over 4 months, I forked the project and added some new features such as a new FA-QEM algorithm with texture-mapping preservation, per-mesh shape and deformation protection, automatic triangle budgets based on actual NDMF measurements, and faster previews.

Tonight Chapel awakes... ✝️ Happy five years, SANCTUM πŸ’•

sanctumvr.bsky.social@sanctumvr.bsky.social

Performances at Chapel and our other venues will debut for EU and US this weekend - cya there πŸ•ŠοΈ

Vee reposted

One adventure ends, another begins. Rest your feet while you can, because in 2027, Gathering returns bigger than ever. We won't reveal everything just yet, but we're already reaching for the stars. After all, the sky is the limit... And now, it's almost time to get ready.

should be getting some rest, but can't turn my stupid chungus brain off and no time to spyral xd no rest for the wicked, back to work :)

Just a day until @slyfest.bsky.social returns! ~ Really looking forward to it, last time it happened i've made so many incredible friends that are still by my side to this day! You should come check it out <3