Unity3D

Unity3D

@unity.com

The Official Unity Account. Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms Discover more: https://unity.com

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It’s here!  Explore the Unity Engine roadmap and the latest in Unity 6. Watch our #Unite2025 session on graphics upgrades, expanded platform support, and tools that empower creators like you. 🎥 Watch now: on.unity.com/EngineRoadmap #Unity6 #gamedev #gamedevelopment

Publish your web games to Unity Play directly from the Editor in Unity 6! 🎮 Test your browser builds faster than ever; just open the Build Profiles window and select Web as your target platform. #Unity3D #GameDev #UnityTips #UnityLearn

Curious about outsourcing studios and how they work? 🎮 Join us live with Yellow Panda this week to learn how they launched with zero experience, built a thriving outsourcing studio, and found their winning approach through iteration. 📅 Oct 29 | 9am PT / 12pm ET 🔗 on.unity.com/OutsourcingS...

Is your workflow missing Unity’s new CLI tool? ⚙️ Join us live this week for a look at how the pipeline package talks to the Editor, watch live demos, and bring your questions for the dev team! 📅 October 22 | 9am PT / 12pm ET / 5pm GMT 🔗 Set your reminder: on.unity.com/CLI_Livestream

The upgraded Hierarchy window is now enabled by default in Unity 6.6 🪟 ✅ Faster performance in large scenes ✅ Horizontal scrolling ✅ Reorderable data columns ✅ Native Entity & UI Toolkit support

Steam Next Fest is next week 🎉 Are you participating? Drop your game's link or trailer in the replies if you’re a #MadeWithUnity title! We want to play your demos and help spread the word 👇

Ready to upgrade how you manage game content? 📦 Join us live this week to explore Content Directories, our newest solution replacing AssetBundles and Addressables, plus watch us convert an existing project step by step! 📅 October 15th | 12pm ET 🔗 Set your reminder: on.unity.com/ContentDirec...

Debug your game physics without writing custom gizmo code 🔍 Unity's Physics Debugger visualizes colliders and raycasts right in your Scene view. Instantly spot misaligned raycasts or missing colliders, and filter the view to isolate exact issues. #Unity3D #GameDev #UnityTips #UnityLearn

Native serialized dictionaries are finally here in Unity 6.6 🎉 No more custom wrappers or third-party extensions. You can now edit key-value pairs directly in the Inspector with a built-in two-column view. #Unity3D #GameDev #UnityTips #UnityLearn

Want to build a multiplayer game but feel intimidated by the backend development knowledge required? 🌐 Join us live this week to see how Cloud Behaviors solves that problem! 📅 October 8 | 9am PT / 12pm ET / 5pm GMT 🔗 Set your reminder: on.unity.com/CloudBehavio...

The update you’ve all been most excited for… Unity 6.6 finally brings native Dictionary serialization! 🥳 No more custom wrappers or boilerplate code - just add [SerializeField] to edit dictionaries directly in a clean two-column Inspector. Slide through to see how it works ➡️

With Google’s EDM4U winding down, we’re here to ensure project continuity and stability for your mobile games. Meet External Dependency Manager (EDM) - Unity’s official UPM package for managing native Android and iOS dependencies on Unity 2022.3+. 🔗 Learn how to migrate: on.unity.com/EDM_Blog

How do you make scratching feel satisfying on PC, mobile, and controller? 🎟️ Discover how Lunch Money Games & Funday Games used Unity’s Input System, GPU instancing, and a single codebase to scale Scritchy Scratchy across platforms! 🔗 Read the full dev interview: on.unity.com/ScritchyScra...

How do you bring deep firearm simulation to Quest 3? Learn how RUST LTD used Unity 6.3, ECS ballistics, and custom Editor tooling to build Hot Dogs, Horseshoes & Hand Grenades 2 without blowing the frame budget. 🔗 Read the full dev interview: on.unity.com/H3VR2_Blog #GameDev #IndieGames

Curious about building for Meta VR Glasses? 🥽 Join us to explore what Meta VR Glasses means for creators, see live Unity demos of its capabilities, and learn what Day One support from Unity means. 📅 October 1 | 9am PT / 12pm ET / 5pm GMT 🔗 Set your reminder: on.unity.com/MetaVRGlasse...

We’re excited to partner with Meta to deliver day 1 support for Meta VR Glasses 🤝 Add hands support to your Quest title or build something new. One codebase that can be used across multiple devices. Download or upgrade to Unity 6.6 or higher to start creating today. 🔗 on.unity.com/MetaVRGlasses

Say goodbye to rigid bundle layouts 👋 Unity 6.6 introduces Content Directories for local content - giving you granular memory loading, and provides easy migration for existing Addressables projects. 🔗 Learn more about Content Directories: on.unity.com/ContentDirec...

Fall into savings! 💰🍂 Score up to 50% off Unity top sellers and up to 85% off daily drops. Upgrade your project for less now through October 7th. 🔗 Shop the sale: on.unity.com/AS_FallSale

Take full control of your game's splash screen in Unity 6! 🎨 Customize your background, adjust animations, and swap in your own logos. Plus, the "Made with Unity" logo is now completely optional on all plans, including Personal. 🔗 Learn more: on.unity.com/SplashScreen... #Unity3D #GameDev

How is game tech transforming education? 🎓 Join us live this week to explore inspiring real-world education projects with guest teams from SCAD, KSU, and Limbitless. 📅 September 24 | 12pm ET / 9am PT / 5pm GMT 🔗 Set your reminder: on.unity.com/BuiltToMatte...

How do you simulate thousands of enemies on a mobile screen? 📲 Learn how Piktiv ported Deep Rock Galactic: Survivor to mobile: flow field navigation, KD-tree physics queries, GPU vertex animation, and Burst-compiled jobs. 🔗 Read the full dev interview: on.unity.com/DRGS_Blog

Is your Unity 6 game eating up too much memory? 🎮 The updated Rendering Statistics window gives you a real-time breakdown of your project's performance, so you can stop guessing and start optimizing. #Unity3D #GameDev #UnityTips #UnityLearn

Want to optimize your graphics pipeline? 🎨 Join us live for a deep dive into the single render pipeline setup, Mecha Hangar demo, Surface Cache GI, and Neural Texture Compression. 📅 September 17 | 12pm ET / 9am PT / 5pm GMT 🔗 Set your reminder: on.unity.com/Graphics_Liv...

In case you missed it, Unity 6.6 launched last week! 💥 From faster Enter Play Mode and Dictionary serialization to an upgraded Hierarchy window & WebGPU support, here’s a full rundown of what’s new. 🔗 Watch the full video: on.unity.com/NewFeaturesi... #Unity #Unity6 #UnityEngine #GameDev

How do you take a classic game and build it anew for modern devices? ⚾ Mega Cat Studios breaks down how they brought Backyard Baseball to life, from lean Unity architecture and event-driven input to 3D rendering at scale. 🔗 Read the full series breakdown: on.unity.com/MegaCatStudi...

Render far, simulate near. ⚔️ Learn how 2-person dev team Garage Collective used Unity ECS & smart physics trickery to build the open-world VR RPG DrakkenRidge for mobile VR. 🔗 Read the full dev interview: on.unity.com/DrakkenRidge... #MadeWithUnity #IndieGames #Drakkenridge #GameDev

Stop manually swapping scenes for different platform builds 🚫 Build Profiles let you automate scene lists and feature flags per target, so you can ship a light web demo and a full PC build effortlessly from one project. #Unity3D #GameDev #UnityTips #UnityLearn

Congratulations to the Gamescom IAB 2026 Made With Unity Award Winner: Morbid Metal 🏆 We couldn't be prouder to see the Unity community constantly raising the bar for indie innovation!

6.6 launched yesterday, want to learn more? ⚙️ Join us live tomorrow as we chat with the core engine team about CoreCLR, fast enter playmode, scripting modernization, and entities integration - plus what's coming in 6.7 and beyond! 📅 Sep 3 | 9am PT / 12pm ET / 5pm GMT 🔗 on.unity.com/CoreCLR_Live...

Unity 6.6 is here⚡️ From accelerated scene testing with Fast Enter Play Mode by default to smarter asset management with content directories, 6.6 is packed with upgrades built to speed up your workflow and lay the groundwork for Unity 7. 🔗 Learn what else is new: on.unity.com/6-6_Discussi...

How do you build an extraction game around giant walking fortresses and scale it for live ops? Learn how Hologryph combined custom architecture, Unity’s C# Job System, Addressables, and Vivox to power SAND: Raiders of Sophie. 🔗 Read the full interview: on.unity.com/Hologryph_Blog

Want to speed up your shader workflow in Unity 6? 🎨 With the Shader Graph template browser, you can skip the initial setup entirely and start with prebuilt templates for Lit Shaders, 2D Sprites, and Fullscreen Effects, or turn your own Shader Graphs into reusable templates.

Meet Piñata Pop, a 100% free Unity sample project you can play, inspect, and build on top of! Learn how to implement: 🎨 Mobile-optimized UI and localization 💰 Simple monetization (Ads + IAP) 📱 Touch controls, local notifications 🔗 on.unity.com/PinataPop_As...

Want to launch your indie game globally? 🌍 Join us live this week as Fusion Forge Productions share how they crowdsourced 11 languages for Blast Ships, built custom localization tools, & expanded their reach. 📅 August 27 | 9am PT/ 12pm ET / 5pm GMT 🔗 on.unity.com/BlastShips_L...

You asked for it, we delivered it! Unity Cloud Collaboration Tools (experimental) brings threaded comments into the Editor: pin notes on scenes and GameObjects, @ mention teammates, attach files or sketches, and drop spatial markers in Scene view. 🔗 Learn more: on.unity.com/UnityCloudCo...

Stop wiring up UI references by hand💡 Because prefabs can't reference non-existent scene objects, a simple CLI command creates the scene, instantiates your prefabs, and connects everything automatically. 🔗 Connect your project today: on.unity.com/UnityCLI_Docs #UnityCLI #Unity6

How do you ship new maps, cosmetics, and gameplay modes every two weeks without dropping frames? 🦍🎮 Learn how Another Axiom relies on the Unity Profiler, Addressables, and Cloud Build Automation to keep Gorilla Tag running smoothly. 🔗 Read the full conversation: on.unity.com/GorillaTag_B...

Unity 6.5 uGUI features you should be using: 1️⃣ CanvasGroup Alpha slider 2️⃣ RaycastReceiver (no draw calls) 3️⃣ IsPressed() & IsHighlighted() on Selectables #Unity #GameDev #UnityTips #Unity3D #UnityLearn

Did you know you can build multi-timeline games in Unity? ⏳ Join us live this week with Whiteboard Games to see how they built Tempus Vitae using a custom SRP where actions in the present change the future! 📅 Aug 20 | 12pm ET / 9am PT / 5pm GMT 🔗 on.unity.com/TempusVitae_...