Tungill

Tungill

@tungill.com

Game Dynamics Analyst and Blogger. Based in Western EU. Blog: https://www.gamedynamics.fr/ Links: https://www.tungill.com Writing about the dynamics emerging from game development decision and their impact on players behaviours, emotions and motivations.

176 followers1.4K following52 posts

Just bought the tickets!🎫🔜I'm coming to the #GodotFest in Munich this November I'm hyped to meet some of you and look at the cool things that the community shows there!

Second #godotwildjam in a row. This time I wanted to try putting a team together myself, after being inspired by the conference of Marek Belski at #godotcon 2025. It was a very nice experience to be on the other end! I didn't reach the level of polish I hoped for, but the progress was staggering.

I took part in the last #godotwildjam this August. It was a lot of fun to work again with a team, after working alone on projects for a while ^^ #godot #gamedev #gamejam

I'm looking to commission some assets for the branding of my website. Are there any places like Artstation (where I can look for others work), but for people making web assets? 🤔 Please don't reply to offer your services. I will initiate contact myself if I find something I like.

Tungill reposted

My game “Beware of the Cartographer!” is on STEAM now! 🗺️🧭 Draw the border between warring kingdoms, meet the locals, juggle their demands with the requirements of your mission, face ethical dilemmas and strange phenomena… store.steampowered.com/app/3905500/... 📝 Wishlist and 🔄 spread the word!

store.steampowered.comBeware of the Cartographer! on SteamMap a mysterious land during the Age of Enlightenment. Draw the border between two warring kingdoms. Meet the locals. Juggle their demands with the requirements of your mission. Ethical dilemmas, secr...

Tungill reposted

🌞 SOL CESTO - OUT NOW ON STEAM 🌞 After 2 years of hard work, Sol Cesto is finally out in Early Access! A roguelite where the eerie charm of Inscryption collides with the high-stakes thrill and explosive combos of Balatro. Please help us spread the word 🙌

It's important to share the result of your local syndicate with others. It proves that measures can be taken! And that there is hope for a better future when working together!✊ Talking of a problem with someone is the first step towards trying to find a solution for everyone. (not only in game dev)

🇬🇧🌪️✊📑 The STJV union section at Don’t Nod shares their thoughts on the actions against the layoff plan. Spoiler: out of 69 expected layoffs, only 1 person was actually fired. No layoff plan will ever be a success, but our struggle paid off! More infos ⤵️ www.stjv.fr/en/2025/...

Really cool showcase! A lot of games, but not overwhelming to watch. The pacing is top!

The Triple-i Initiative@iii-initiative.bsky.social

Check out all the games shown at The Triple-i Initiative yesterday - we hope you enjoyed it! A smorgasbord of amazing titles just waiting to be wishlisted... Watch our show here if you missed it - youtu.be/rnNhA7vLgZ0 #iiishowcase

Union is a must for the industry, and it comes with a lot of pressure too to help those joining. I wish them the best in their fight!

Last weeks, I finished the UI for the playable core-loop of the game I had in mind. I made a friend playtesting it. Watching them plays showed me the flaws in my loop. So I scrapped this project since fixing it would be more a pain in the ass. I will continue to train and start working on smthg else

Nice little W.I.P. compiling previous prototypes into one.⚙️ Lot of placeholders📦and still various bugs, but it starts to look like something. ^^ #indiegamedev #godot #prototype

Working on #UI since last week I made proto for: - an almanac: for plants descriptions🌱📗 - a selection of seeds: between days⛅ - decoration shop: between runs🆙 A lot of struggle with the second one😵My brain was exploding with re-coding drag & drop due to a nasty bug #godot #indiegamedev

Hey #godotdev! This week, I'm working on the UI🖥️ What's the ONE trick or tip you would share about #godot UI or theme, for a better work?👀 #gamedev

Greetings New Year! Now let's get back to work and firing 2 features prototypes: 1️⃣Plant seeds, water, harvest! 2️⃣Two interactions prototypes: 1. Holding to fill, 2. Gentle click “mashing”. I was testing them for filling the watering can and the other for a workbench maybe🤔 #indiegamedev #godot

Now I have a working prototype for Point & Click🖱️pathfinding and interaction based on the item🧰equipped! Working with the state machine too! I didn't achieve to use correctly the Avoidance system of #godot😅 It will be for a next time.. #indiegamedev

Messing with custom cursors for my gardening game!🏡🌱🥕 There's the prototype with placeholder icons from favicon #indiegamedev #godot

Starting the development of my cozy vegetable-gardening game! Today is benchmark day, with some games (i have been told) somewhat close to my idea. Let's see what can I learn from them. #indiegamedev #cozy

I played the early version on itch when it was only combat (I am sure no-ones remembers) and I was a youngster. It was pure joy to see it become an entire game afterward so many years later!

The #rpg I anticipated the less, that surprised me the most! Made by @chainedechoes.bsky.social A fantasy-world with MECHS! And a top tier turn-based combat! It was a looong journey that hit me with so many characters, pleasant surprises and QoL I wish to have in many RPGs.

Really smart designs, a lot of new content and custom settings now, and the most hilarious encyclopaedia's descriptions you have ever read !

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