Gareth DAMIAN MARTIN | Jump Over the Age

Gareth DAMIAN MARTIN | Jump Over the Age

@jumpovertheage.com

Writer, game designer, artist Making SIGNET CITY Creator of Citizen Sleeper series + In Other Waters | editor Heterotopias | IndieCade, GDCA winner | Hugo, BAFTA, IGF, DICE + TGA nominee | PhD | they/them

12.8K followers509 following1.4K posts

Gareth DAMIAN MARTIN | Jump Over the Age reposted

Heyy, MEDITERRANEA INFERNO is getting a premium limited physical edition on PS5, published by @lostincult.co.uk and packed with exclusive perks and collectible goodies! It's also a great way to support real indie games and the innovative vision they bring to the scene, so please help me share!!

Gareth DAMIAN MARTIN | Jump Over the Age reposted

We kick off the new Eteo Archetypes with a piece on Abandoned Places by the brilliant @florencesn.bsky.social - writing about a very memorable game and setting in ECHO - enjoy!

Eteo Games@eteogames.bsky.social

ECHO's palace is haunted by an infinite future that never came to be. Read our first article on Abandoned Places, written by Florence Smith Nicholls. https://www.eteogames.com/a-lonely-reflection-kenopsia-and-echo/

Gareth DAMIAN MARTIN | Jump Over the Age reposted

a pretty good summary of the kind of music I've been sinking my teeth into more since starting on Signet City Gareth's inspirations here have been such a good compass for the trajectory of the game's soundscape, and for my own research into developing our sound for Signet's musical identity

This months newsletter is hitting inboxes as we speak! Read about the musical inspirations for Signet City and build a playlist of tracks and albums that will bring you closer to the game. 🎶Read (and listen) here: jumpovertheage.substack.com/p/signet-cit...

Gareth DAMIAN MARTIN | Jump Over the Age reposted

One thing I always feel I never find enough of in games is bustling, vertiginous fantasy cities. When they do appear they are so often dead or ghoul infested. I would love to play more games that had living cities I could wander.

Gareth DAMIAN MARTIN | Jump Over the Age reposted

A chairde: So thrilled to have been interviewed for My Perfect Console. At the time, I hadn't announced our studio or game, so I was selectively vague, haha! We spoke about my adoption, racism, the #Irishlanguage, the spiralling games industry & more. What a delight Simon is! #gamedev

My Perfect Console podcast@myperfectconsole.bsky.social

After @unaminh.bsky.social was adopted as a newborn, she grew up speaking Irish, a language that would go on to shape both her education and her career. What titles has the multimedia creator and leading figure in Irish-language gaming chosen for her perfect console? Find out now: bit.ly/4dpo2jA

Andrey Surnov's concept work for Jusant in my brain again this morning. Can't think of a game set among ruins that made me more desperate to see more of its world. So few games manage such an original and rich aesthetic, so sad the team never got to make more.

Gareth DAMIAN MARTIN | Jump Over the Age reposted

Hey folks! Not in a position to hire *yet*, but looking for folks to keep in mind who are particularly good at UI art/design! Must have previous XP in making UI for games (even jam games). So if that's you, please send me a link to your portfolio/work so we can keep it on file. NO AI. <3 🎨 ~ ÚMK

Silent Hill Townfall is tame at first, its opening village chores a little too dry, but once part 4 begins it locks-in on a kind of architectural horror that makes real the implicit hostility and structural violence of pebble-dashed council flats and damp-cornered shopping centres. Powerful stuff.

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One scene in particular, when the “rain” begins at the start of part 4, escapes the realism that muffles the game to instead provide a deeply (and darkly) poetic image. The violence implied by the architecture finally being realised. The structure can no longer hold, a leak becomes a cascade.

Silent Hill Townfall is tame at first, its opening village chores a little too dry, but once part 4 begins it locks-in on a kind of architectural horror that makes real the implicit hostility and structural violence of pebble-dashed council flats and damp-cornered shopping centres. Powerful stuff.

Silent Hill has long been a series about the horrors of institutional architecture—apartment blocks, schools, hospitals, prisons, hotels—its horror is the long corridor of locked doors. At first I thought Townfall had missed this aspect by choosing a Scottish island setting.

But, while it takes its time to get there, Townfall builds on this architectural foundation by connecting it back to the world we live in. Townfall’s structures reflect real structural issues, and its “monsters” are just your fellow sufferers—turned monstrous by those same structures.

Gareth DAMIAN MARTIN | Jump Over the Age reposted

It’s Sable’s 5th Anniversary! I’ve written some reflections on what the game means to me, and to celebrate I’m delighted to announce that @lostincult.co.uk are reprinting the Sable Design Works Find out more here: www.eteogames.com/sable-turns-...

eteogames.comSable Turns Five with a Design Works ReprintReflecting on the Five-Year Anniversary of Sable, and announcing a reprint of the Sable Design Works art book.

Gareth DAMIAN MARTIN | Jump Over the Age reposted

ICYMI, @jumpovertheage.com shared their mood board for Signet City 🏙️ Packed with gorgeous references, it includes the two main textures of the game: grain and ink ✒️ See the inspirations that helped shape Signet City below Don't forget to wishlist the game on Steam! 🍄 bit.ly/SC-Steam

store.steampowered.comSignet City - Signet City: Observing the City - Steam NewsWelcome back, residents. This month, Gareth continues to explore the inspirations behind Signet City, this time showing various visual influences that have inspired them. The photo above is of…

Gareth DAMIAN MARTIN | Jump Over the Age reposted

Please watch this show. Top three of all time for me. Maybe top two. Oh God, maybe No. 1.

Chris Cantwell@ifyoucantwell.bsky.social

Halt and Catch Fire made the 100 Best Shows of the 21st Century.

Working through the autumn resonance trilogy: [x] Star Wars: Zero Company [x] Resonance: A Plague Tale Legacy [ ] Control Resonant

I have a soft spot for the Plague Tale games and am having a great time with Resonance. Like the rest of the series it fires its characters down a grim and gorgeous spiral, marked with inventive encounters. The art direction is as standout as ever, blending classical motifs with some very cool ideas

I have a soft spot for the Plague Tale games and am having a great time with Resonance. Like the rest of the series it fires its characters down a grim and gorgeous spiral, marked with inventive encounters. The art direction is as standout as ever, blending classical motifs with some very cool ideas

An excellent and thoughtful piece on failure in RPGs, which I got to contribute some words to: "I'm putting you through failure in order to give you something that I think you will enjoy. I try to earn that trust from the player."