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TimBuvis
TimBuvis
@timbuvis.bsky.social
One day I'll be so famous, you won't even recognize me.
109 followers360 following204 posts
TimBuvis reposted
TimBuvis reposted
i spent my thursday night sculpting 20 creatures so they could sing @themountaingoats.bsky.social. is that okay with everyone
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Had a lovely time playing #bigwalk by @househouse.com . As the sun set at the beach, our glowy orb thing accidentally rolled into the sea and I watched @catsinook.bsky.social splash about to bring it back. #fanart
TimBuvis reposted
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older games often have a display centric approach to real-time rendering, like, painting lighting into object textures was very common, or straight up using photographs as textures this lets you take very direct control over the look! modern rendering is different (short thread)
Kelly Slater's Pro Surfer (2002) how the did they get the water to look like that, this is incredible I don't mean the reflections, look at the shape of the wave as it moves, the lighting, the glow.. This and the game loop are **amazing** and needs to be studied This is lost technology oh my god
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I think GIMP makes other open source software look bad. It reminds me of pre 2.8 blender where right click is left click and left click is right click. Making a software more user friendly not a bad thing!!! I'm not stupid!!! I just don't want to relearn how to use every tool in existence!!!
GIMP is objectively unintuitive and also can’t parse text layers of PSDs properly, it’s designed by FOSS people that have never created tools for professionals. Telling someone to use it for their job is like saying you can make a feature on iMovie. Technically true but not serious.
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They’re packaging it like this so it looks like a shallow trend, but Gen Z has gone through two financial crises, a pandemic, rising fascism, active shooter drills since they were toddlers, and are now being told by the oligarchy they’re to be replaced by robots. Socialism is the logical conclusion.
The next generation of illiberal leftism is gaining ground. It is time to fight back econ.st/3RPYFPV
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Ok, this is it, I'm going full indie now 😎 Me and my friends at @ragdollfrog.bsky.social are making a Karate Kid-like Beat 'em Up game! We'll be sharing lots of stuff from now own, starting with our protagonist Laura! Here's a little progress on creating her 3D model #BRart #gamedev #indiedev
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I think the hardest part about programming is when you figure out a better way to solve a problem. Then having to rewrite all your code, only to find a better way to solve a problem. Then having to rewrite all your code again, only to find a better way to solve the problem. Then having to rewrite al
TimBuvis reposted
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fanart of @gaziter.bsky.social! This has been on one of my pinterest boards for ages