syynth

syynth

@syynth.dev

web dev by day, aspiring game dev by other days he/him JavaScript • Rust • C# • Game Dev • UI • 3D Printing • CAD

1.4K followers2.1K following116 posts

syynth reposted

Bevy 0.20 is out now! It features Solari and DLSS improvements, better BSN syntax, BSN "ready" events, WESL is now Bevy's shader language, more UI widgets (color picker, scrollable list views, dropdowns), Sprite Materials, Extended 2D materials, Pan Orbit Camera, and more! bevy.org/news/bevy-0-...

bevy.orgBevy 0.20Thanks to 227 contributors, 817 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.20 release on crates.i…

syynth reposted

Finally got my holographic radiance cascade implementation working. Now to optimise and integrate with bevy and build the shaders to start making this look non-photorealistic. #vfx #graphicsprogramming

syynth reposted

My fork of Bevy Hanabi, Hanabi-Batched, has been updated to support 0.18 and has many more improvements, such as lookup textures, PBR particles, and GPU mergesort for ribbons: github.com/pcwalton/bev... If you're looking for a way to use Hanabi on 0.18, feel free to grab it!

github.comGitHub - pcwalton/bevy_hanabi: A fork of Bevy Hanabi, the GPU-driven VFX system for Bevy, with improved performance and functionalityA fork of Bevy Hanabi, the GPU-driven VFX system for Bevy, with improved performance and functionality - pcwalton/bevy_hanabi

syynth reposted

syynth reposted

Real life has kept me from posting, but I've still been hard at work on Bevy Solari! It now supports specular materials, and has a _way_ improved world cache! Realtime vs pathtraced reference

syynth reposted

I finally figured out how to screen record so I can post my progress again lol I finished the main cast's directional sprites a while ago! (Some minor tweaks pending)... Gonna post some animations soon! Featured here: Minnie, Solstice Laetitia, Farris #indiegame #devlog #pixelart #codetta

syynth reposted

Come and listen with us this Saturday night! Very excited for my friend Hippy Fishy's debut! Their vocal work and creative direction are incredible! I acted as the arranger/producer on this one, so you'll get to hear me flex my music muscles. 💖In classic me fashion, it's a loooong soooong. 😊

𓍊𓋼Hippy Fishy𓋼𓍊@hippyfishy.bsky.social

Premier set! Tune in to listen to my very first original song, Bubble Burst! Please look forward to it! Date 7/19 - 9pm EST!! youtu.be/rHjbma3dJio 𓆠Lyrics & Vocals→ HippyFishy 𓆠Arrangement/Mixing→ @minniemoog.me 𓆠Mastering→ ‪‪@luvgiantrobots.bsky.social‬ Thank you sooo much for your support!

experimenting with bevy_hanabi and using particles to emit lights into the GI system. way over the top but i kind of love it #codetta #bevyengine #gamedev

got emissive sprites wired up and working! tried out making the player emissive and i think it's pretty neat (but too flickery). this has been so satisfying to build #codetta #gamedev #bevyengine

there are a bunch of visual artifacts due to my many rookie mistakes, but i _finally_ have the whole stack working together! real-time 2D GI with radiance cascades! #gamdev #bevyengine

syynth@syynth.dev

i've been slowly learning to write shaders in #bevy and i'm working my way towards a 2D GI solution with radiance cascades. finally got my SDF calculation composited with the rest of the scene and it feels so goood! #gamedev #bevy

i've been slowly learning to write shaders in #bevy and i'm working my way towards a 2D GI solution with radiance cascades. finally got my SDF calculation composited with the rest of the scene and it feels so goood! #gamedev #bevy

syynth reposted

Another mockup in my grayscale series! This time, it's an interior test environment. #devlog #indiegame #pixelart #horror #codetta

syynth reposted

Grayscale screenshot of my game's main hub: ✨ Capella Town! ⭐ I'm doing a variety of grayscale mockups before finalizing the color palette, so I'll be posting more of these soon. 😊 #devlog #indiegame #pixelart #codetta

syynth reposted

Here are a few sprite variants I've done for the characters since my last post... Still working out what size will be best overall, but I'd like to believe these are showcasing improvement in my pixel art skills! :) Feedback and questions welcome! #devlog #indiegame #pixelart

Minnie Moog@minniemoog.me

Been working really hard on my game lately, and I've gotten a ton of sprites done. I've only just started learning pixel art, but it's a lot of fun so far! Here's a quick look at the main characters... #devlog #indiegame #pixelart

syynth reposted

Been working really hard on my game lately, and I've gotten a ton of sprites done. I've only just started learning pixel art, but it's a lot of fun so far! Here's a quick look at the main characters... #devlog #indiegame #pixelart

syynth reposted

Don’t be alarmed if you see Jill Stein rifling through your trash bins! She is in hyperphagia and needs to consume 20,000 calories a day before hibernating for the next 3 years

okay like a month ago i saw someone post a shader that could rotate pixel art style sprites very cleanly and had a nice web based demo with a duck i think. can anyone help me find it, because i didn’t save it apparently 😭 #gamedev #pixelart #bookmarksplz

recently made the decision to switch off Unity in favor of a custom engine, and i'm thrilled with how quickly i've been able to put together the bones of an editor. it's been so freeing to just do what i know i'll need #gamedev #indiedev

syynth reposted

Get 20 atmospheric and emotional tracks for $25 with "The Light Pack" 🎵Here is another track. If you like this, check the comments to find more! :) RPs are greatly appreciated as the algorithm hates me ❤️ #indiedev #gamedev #composer