A huge thanks to Dom and Daniel for having us on the AudioLogs podcast, you can learn about Albin's journey with burritos along with some very cool tech that powers WarDogs www.youtube.com/watch?v=e9np...
SweejTech
SweejTech
@sweej.tech
SweejTechs mission is to develop innovative and optimal tools which enable interactive teams to implement and deliver world-class audio. email hello@sweej.tech discord https://swjs.audio/sweejtechdiscord documentation https://docs.sweej.tech
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Check out SweejTech's tools in action on Galactic Racer in this great tech deep dive, the link jumps straight to the part where they cover our toolset www.youtube.com/watch?v=EIPg...
SweejTech reposted
Huge congratulations to the whole team at Fuse Games on the stellar reception for Star Wars: Galactic Racer! We at SweejTech are thrilled to have worked on this with the Fuse team.
It’s launch day for STAR WARS: Galactic Racer™. Three and a half years ago, Fuse Games was a handful of people with a big idea. Since then, our small team has poured their hard work and talent into our first game, and that big idea comes to life today. Here's a personal message from the team.
We've put together an 8-part video series covering everything you need to get going with SweejTech Propagation. Richard takes you through how to get started, the core concepts and the fine details. youtube.com/playlist?lis... #GameAudio #UnrealEngine #SoundDesign #UE5
SweejTech Propagation is out now as part of our license: geometry aware, GPU based obstruction for Unreal Engine 5, compatible with any middleware. www.youtube.com/watch?v=feta...
It's available now as part of the SweejTech license, and the overview video below covers the whole system in ten minutes. For an evaluation copy, reach out at sweej.tech or come say hi in our Discord.
You can learn more about it (including how it works with middleware) by checking out the documentation here docs.sweej.tech/ueplugins/pr...
SweejTech Propagation is out now as part of our license: geometry aware, GPU based obstruction for Unreal Engine 5, compatible with any middleware. www.youtube.com/watch?v=feta...
Introducing, the squishy ball. youtu.be/csf2QdScicw Want to see this in your project? Join our Discord, leave a comment or reach out at hello@sweej.tech #GameAudio #UnrealEngine5 #GameDev
Let Albin take you through the obstruction settings. All live tweak-able right in the viewport! www.youtube.com/watch?v=mrIh... Our GPU Propagation tech for Unreal Engine launches soon. Want to know more? Leave a comment or reach out at hello@sweej.tech #GameAudio #UnrealEngine5 #GameDev
We're very proud to say that Neon Giant's amazing tech demo is powered by SweejTech. HDR keeps the mix clear through the chaos, while our ambience, reverb and propagation tech make the world come alive. www.youtube.com/watch?v=REpS... #GameAudio #UnrealEngine #SoundDesign
We're soon launching our GPU Propagation tech for Unreal Engine 5, compatible with native UE audio and any middleware. Lets take a look at our debug tools. www.youtube.com/watch?v=fvKo... Want to know more? Get in touch, we'd love to talk. #GameAudio #UnrealEngine #GameDev
We're in the midst of building out comprehensive documentation, thanks to the fantastic efforts of Richard Stevens. Check out our HDR playlist here: www.youtube.com/watch?v=MZhO...
We're in the midst of building out comprehensive documentation, thanks to the fantastic efforts of Richard Stevens. Check out our HDR playlist here: www.youtube.com/watch?v=MZhO...
The GPU raytraced propagator has been unleashed within @audiokinetic.bsky.social's Wwise!
Thanks to the folks at Sandfall for the shoutout! "We’ve made extensive use of SweejTech’s Audio Inspector, a tool that I keep constantly open. It’s like a mini profiler always on hand. It’s extremely useful for quickly checking what’s playing in real time." www.asoundeffect.com/clair-obscur...
Congratulation to Bulkhead Games on the announcement for WARDOGS. With audio powered by SweejTech! www.youtube.com/watch?v=OCnE...
Sick of waiting through long iteration times just to test game audio? Let Albin guide you through SweejCanvas! We built SweejCanvas so you can audition your sounds fast in the context of your game, both in viewport and at runtime! www.youtube.com/watch?v=XmqP...
There were a few titles announced last night making great use of SweejTech in their pipelines. One of them was NO LAW, and we’re genuinely excited to finally share this one with the world.
NO LAW is the next title from Neon Giant after the breakout success of The Ascent, and we’re incredibly proud to be part of it. Alongside handling sound design and mix for the reveal trailer, Sweet Justice Sound is handling the full audio for this cyberpunk immersive sim.
youtu.be/53YZxB-BQi0 As the year winds down, we wanted to showcase a few new unannounced technologies alongside fresh updates to our announced work. Including industry-first Spectral HDR, the next stage of our GPU-driven obstruction system, evolving into a full acoustics solution,
You can try all the technologies now for free for 3 months, with all license information available here sweej.tech/license/ reach out to us directly by emailing hello@sweej.tech for any questions
youtu.be/53YZxB-BQi0 As the year winds down, we wanted to showcase a few new unannounced technologies alongside fresh updates to our announced work. Including industry-first Spectral HDR, the next stage of our GPU-driven obstruction system, evolving into a full acoustics solution,
Huge thanks to everyone we met at #GameSoundCon last week. The chats were inspiring. Keep making great sound! For everyone that asked here is all the info you need to get our free evaluation license sweej.tech/license. Reach out to hello@sweej.tech if you have any questions! #GameAudio
Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewport—no game launch needed! www.youtube.com/watch?v=fIuR... #GameAudio #UnrealEngine5 #ue5
@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...
SweejTech reposted
Sweet Justice Sound has been named one of GamesIndustry.biz’s Best Places to Work for 2025 What makes this extra special is that it’s an independent award, based on anonymous surveys that every member of our team fills out, covering company direction, leadership, culture, and overall wellbeing.
With Static Mode and the HDR Toolbar, HDR now adapts to your workflow, supporting classic narrative and traditional mixing while retaining dynamic power. Check out the video for more information, youtu.be/SjTWqBoEObQ or visit the blog for some examples on how this works sweej.tech/blog/2025-hd...
SweejTech reposted
New tutorial: How our Audio Tracer component automatically creates realistic sound reflections based on surrounding geometry. www.youtube.com/watch?v=kecf... #gameaudio #gameaudiodev
We have just launched our public-facing documentation site, accessible at docs.sweej.tech
Weaver Audio takes our latest tool for a spin—deep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...