Jay Steen
Jay Steen
@jaysteen.bsky.social
Tech Director of @sweejtech.bsky.social making sweet audio tech for lovely people! Previously audio programmer at Jumpship and Criterion Games. Person who likes playing and making video games, playing guitar, running, snowboarding, and reading sci-fi.
148 followers157 following85 posts
You just know that when a mathematician says “so then by extension” what follows will be something physically inconceivable
okay so the surface of a 3D sphere has a locally defined 2D tangent space made of the: tangent (X) bitangent (Y) so then by extension, the 4D sphere has *three* tangent directions, that all go "along" the surface of the sphere: tangent (X) bitangent (Y) tritangent (Z)
Let’s go SweejTech at #GDC26 #GameAudioGDC! Already had a great catchup with @eaboissiere.bsky.social and bumped into Charlie Pateman and Adele Cutting boarding the flight… what a coincidence 😅 It’s going to be a great week, give me a shout if you want to say hi or catch up over a coffee 🙌 🔊
Here is a talk about Unreal Audio’s code and how we use it to make cool stuff! Check it out if that’s the sort of thing you do 🔊🎚️☝️
@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...
Live on the expo floor at #UnrealFest, it’s @sweej.tech! Shout out to @tapes.club and @avg-music.bsky.social for helping me implement a Lydian Mode Dubstep Gun inside our demo 😅
Wow Wednesday of #GDC2025 was so packed with #GameAudio awesomeness, from @schmid.dk’s Cocoon talk to a vibrant audio programmer meet-up in the evening, so much so that I overslept this morning 😴😅 roll on Thursday! #GameAudioGDC
Morning #GameAudio #GameAudioGDC! On my way to the first audio meetup (a wee bit late sorry @damiankastbauer.bsky.social 😅) Looking forward to meeting everyone! If you want to talk Metasounds, audio tools and audio coding, I’m all ears 😁
Phew, just in the nick of time for #GDC25 #GDC2025 😅 If you want to hear more or see it in action next week, drop me a line ✨🌳🍃🔉 See you there #GameAudio #GameAudioGDC!
We’re excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to hello@sweej.tech or join our Discord discord.com/invite/6K8Tw...
Ok let me try again Optimist: The cup is half full Pessimist: The cup is half empty Audio programmer: The cup is routed to the main submix at -6.02dBFS
Optimist: The cup is half full Pessimist: The cup is half empty Audio: Uhh, I found this cup during a mix review - since when has there been a cup!? Content lock was three week ago!
Oh dear now I want to go to these very liminal places. Or at least make a video game set there.
🧵SALT🧵 It's been snowing in the UK and the road gritters are out in force, begging the question: Have you ever wondered where that grit actually COMES from? The answer is more magical, beautiful and fascinating than you probably realised. 1/14
Jay Steen reposted
Snagged an Audio Pass for #GDC25, looking forward to catching up with #gameaudio folks next year and nerding out about Metasounds, audio programming and all the cool stuff we’re doing at @sweejtech.bsky.social 🤩
HDR is great for making mixes hang together! It’s been great developing our UE5 HDR Audio plugin so you can do the same thing with MetaSounds 🎛️📈📉🎚️🔉🔊 sweej.tech/technologies...
We turned on our Wwise HDR mix for the project this week and gooooooood lorrrrrddd it sounds so much better. Took us 3-4 hours in a couple of very, very exciting meetings to talk about what voice volume values to go with for our buses, but once we flipped it on, everything just snapped together!