Stowy

Stowy

@stowy.ch

🇨🇭 gamedev

164 followers1K following101 posts

Added a serialization system, and therefore a little save state to my game :p Thanks to Jai magic the API is just : save_data := save(*stuff_to_save); ok := load(save_data, *stuff_to_save);

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Proper spacing and newlines (no kerning yet tho)! Next up, rasterization 😨

Yes those are just screenshots in raddbg, I was too lazy to export my bitmaps

Added a serialization system, and therefore a little save state to my game :p Thanks to Jai magic the API is just : save_data := save(*stuff_to_save); ok := load(save_data, *stuff_to_save);

Added a serialization system, and therefore a little save state to my game :p Thanks to Jai magic the API is just : save_data := save(*stuff_to_save); ok := load(save_data, *stuff_to_save);

not proud to admit I've used a bit of AI 😔 but damn metaprogramming magic got hands

also please ignore the fact that i wrongly put > 1 in the code and that the pointer is on the wrong variable :p

why would anyone trust them and use their engine if they admit failure of doing hard things like that ? isn't it the whole point that you pay them because they do something hard for you in return ?

Rock Paper Shotgun@rockpapershotgun.bsky.social

"We vibe coded a new Epic Games Launcher" because "programming is hard", announce company we're somehow supposed to see as a serious Steam competitor https://bit.ly/4hMHbi5

ported the Vulkan tutorial I did to D3D12 and now transformed it into a 2D renderer :)

Stowy reposted

Unity literally announced the "AI makes a game for you" thing as an April fool's joke in 2012 - dunking on the creative bankruptcy of the whole concept - before announcing it with a straight face just the other day.

Had an amazing time at the Gamespace Conference in @swissgamehub.com this weekend. Really jealous of the very cool space Zurich friends have over there

Stowy reposted

I mean why bother with all of this? Why even bother with the pretense of art and media? just hook an electrode up to the dopamine center in your brain and keep pressing the button like you're a rat in a fucking skinner machine. Go sit in a dark box hooked up to hoses forever

RedFade@redfade.bsky.social

No that same person posted this it’s somehow even sadder than you think

they should make coffee cups for people with big noses so that i don't plug the air intake with it

Fait chier, du coup je gagne quoi à craquer le prochain Final Fantasy sur PC plutôt que d'acheter le Blu-Ray sur PS5 ? L'industrie fait tout pour que les joueurs ne possèdent pas leurs jeux et fait tout pour que ce soit impossible de faire de la préservation

Jason Schreier@jasonschreier.bsky.social

"We're ending physical disc production, but don't worry — we're ALSO shutting down our digital stores!" blog.playstation.com/2026/07/01/a...

Unfortunately I was not accepted in the two computer graphics masters I registered to :( So I decided to buy The Book™️ and study by myself, hopefully I can learn and get a job to not starve one day

Been working on a physics enigne by following "Game Physics Engine Development" by Ian Millington, not a big fan of the OOP-ness of the code samples, but I am happy to go further than my 2D engine I did a few years ago Also the visualization are very easy to do thanks to the GOAT Raylib :)

My objective is to finish implementing the engine from the book and then start over to remove all the unecessary code and clean up the architecture

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And here it is with the base color (and I fixed the parsing of the model) I stop this project here for now, but I learned a lot ! I think I'll try to do a blog post explaining how I implemented it. If you're curious, the code is here : gitlab.com/Stowy/tinyre...

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in french we say "aujourd'hui" for today, which is made of "au jour de hui" meaning "in the day of hui" where hui means "in this day" so groupped it means "in the day of this day". The crazy part is that we even started to say "au jour d'aujourd'hui" meaning "in the day of the day of this day" !!!!

hier j'ai révé que je me faisais tuer et aujourd'hui que je devenais chauve je sais pas lequel était le plus traumatisant

MASS OF THE FERMENTING DREGS qui sont en suisse le jour exact ou je fini l'armée donc je pourais pas aller les voir :(((((((

close enough, welcome back fuli culi

Catsuka@catsuka.bsky.social

New trailer of "False Memory" chinese animated series by Flint Sugar & Studio Tumble (based on a 2020 indie short film). Coming in 2025 on BiliBili. Full trailer >> www.catsuka.com/news/2024-12...

Stowy reposted

How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...? 🧵

i miss programming and making games :( can't wait to be done with my military service (and really hopping they don't force me to become a sergeant)