Pinned
Space… bruce!
Space… bruce!
@spacebruce.bsky.social
Aspiring computer game man, currently making a silly platformer for the Sega Mega Drive insanium mode : https://x.com/spacebruce webzone : https://spacebruce.netlify.app/
214 followers200 following749 posts
I went and integrated it into my game engine~! It doesn't kill the framerate as bad I thought it would, but the console is completely overloaded and many DMA's are getting biffed and dropped. Probably solvable.
Here's a background I've been fiddling with for my Megadrive game, temp art from a pack, everything is on BG_B so the A foreground is free to use. Way too heavy on the CPU and fires too many H-INT's, but it's too cool to throw out. Maybe the interrupt sequence can be pre-canned?
It was my birthday today and I was gifted 3 lovely drawings from friends, very grateful to know so many kind and talented people. 1. My game OC; x.com/lucky_nanaban (Private account) 2. Minky Momo; x.com/torisakana_0Go 3. Noa / Alphonse Patlabor; www.pixiv.net/en/artworks/... (NSFW account)
Space… bruce! reposted
chungus fungus, mushroom teleporting was a plotline in Star Trek once, or something like that. en.wikipedia.org/wiki/Fairy_r...
building up a few event sequences now the scripting is mostly working. The textbox uses a lot of CPU so scrolling around at the same time is a problem.
Been working on a concerningly robust scripting system for my Megadrive game. A few flickers here and there I need to iron out. The textbox engine is my beloved pride and joy.
Space… bruce! reposted
Background asset modified from this pack; ansimuz.itch.io/sunnyland-fo...
Space… bruce! reposted
I promised a new BlastEm release on September 11th... and it's still September 11th here in PST... by 16 minutes anyway. Presenting BlastEm 1.0.0 - supporting most of Sega's 16 and 8-bit hardware. It includes some new features and debugging improvements too www.retrodev.com/blastem/anno...
Space… bruce! reposted
Razing Core for SEGA Master System is now available. The full version and demo are here: badcomputer0.itch.io/razing-core
Space… bruce! reposted
this is cool. I compel you all to observe. look:
I've been optimizing my collision code and enemy AI system. I gained 10 - 30 FPS depending on the level and everything is running great now! I also overhauled the weapons. Check out my free Patreon post for a video and details... www.patreon.com/mechazone/po... #IndieGame #SegaGenesis #MegaDrive
Space… bruce! reposted
I've been optimizing my collision code and enemy AI system. I gained 10 - 30 FPS depending on the level and everything is running great now! I also overhauled the weapons. Check out my free Patreon post for a video and details... www.patreon.com/mechazone/po... #IndieGame #SegaGenesis #MegaDrive
Space… bruce! reposted
I made it into a youtube video, thank you mr PigsyRetro! He's remaking/demaking Symphony of the Night and I leant him some code to handle 3D props. Video series here, my cameo is in the latest one :) > www.youtube.com/playlist?lis... <