SOME_RAN_DEV

SOME_RAN_DEV

@someran.dev

《working on a puzzle/romance 3d platformer (ノ◕ヮ◕)ノ*:・゚✧》 ALL MY SOCIALS: https://someran.dev/links posting daily gamedev stuff (unless im taking a year-long break) 😪 https://twitch.tv/SomeRanDev https://twitch.tv/SomeRanDev https://twitch.tv/SomeRanDev

5.4K followers78 following337 posts

finally got my grass to play nicely w/ my wobbly outline. the transparency gradient was causing it to bypass the post processing entirely, but adding an invisible pass that renders only to the depth buffer fixes it!! i really wanna add a foliage tool to my level editor aaaaaaaaa #lowpoly #shaders

okay, so like.. day 18 of working on my custom level editor and i just SNATCHED the editor-only Godot code for the 3D transformation gizmo thingy and made it work in my game since nothing I made came anywhere close to as good as this

added a bucket tool to my level editor and it's pretty satisfying. IGNORE MY UGLY PLACEHOLDER TOOLBAR I'm hoping to beautify (and gameify??) it this weekend. i should probably also add some other selection shapes like circle and uhhhhh.... idk something #godot

made some assets on stream yesterday! next goal is to support placing them in my custom level editor (ʃƪ˘ﻬ˘) #godot #gamedev

OMG I didn't check the footage before posting cause I want to get in the habit of posting without overthinking BUT WHY TF IS IT GLITCHING LIKE THAT NOOOOO 😭😭

WOO thanks for the support last post!! (300 likes???) I'm trying to get back into posting gamedev daily! To show the actual game I'm working on: it's a 3D puzzle platformer where you play as two characters simultaneously, and is basically A Hat in Time meets the multiplayer mode of Portal 2. #godot

working on a 3d subtitles renderer because i hate my free time and have brainworms crawling in my arms (they already emptied my skull months ago)

Part 4 of making cutscene/events scripting language for #gamedev. Added ENUMS. They can generate as ints or strings (for now???). Works nicely with the custom syntax feature. #coding

Part 3 of makin custom #coding language for game ✧˖°. After STRUGGLING for a week, finally got custom syntax declarations working. 🎉 Since each project I use this for may require different structures for conditional statements/loops/etc., wanted a way to define them on a per-project basis #gamedev

The custom syntax can be used immediately after declaring it. Still working on allowing the same syntax to be redeclared with different types!

Part 2 of making my custom scripting language for my game. Making a whole interactable demo for the documentation cause why not. The compiler is written in #haxe allowing me to export it as a JavaScript library that runs entirely on the frontend, making it just a liiiiiittle easier. #gamedev #code

So the programming language I'm working on is named "SillyScript". It's intended for scripting scenes in my games by generating JSON that the game interprets. It's technically more of a markup-language disguised as a traditional coding language. #coding #gamedev #dev #programminglanguage

You define common JSON structures using "def" that can then be repeated. Each scope represents either an array or dictionary based on whether the entries are labeled. So "lines of code" equate to array entries. Tomorrow I plan to add the ability to create custom syntax or something hahaha...... :d

Oh hey! Shout-out to a year ago when I would post almost daily. 😶‍🌫️ The October vibes are HITTIN, so I'm going to try daily posting my gamedev shenanigans again. Let's see if I can keep it up for the rest of the year. Please bear with me this first week as I finish making my programming language. 😅

LOOOL GG we absolutely not making it by Next Fest. LIFE TRYING TO STOP ME FROM MAKING ART BUT I WONT LET IT AAAHGH Anywho check out this sick af NPC dialogue thingy I made + tutorial wall of spears. I'm really happy with how my blender animation skills have improved ^^ #indiegamedev #godot #3d

Okay!! It maaaay seem like I haven't done much, BUT I wrote Steam descriptions, got page prepped, website/email registered. Bunch of small stuff I needed to get out of the way. + Finished FOUR environments for demo; some still need unique decor. 17 days until Next Fest... #indiegamedev #godot #3d

Added system for various decor objects like rocks and tall-grass (or seaweed for underwater world). Helps make the world look a little more alive! :D Still need to give them proper particles upon destruction. 20 days until Next Fest... #indiegamedev #godot #3d #roguelike

Sorry for no posts for the past monthish! Got burnt out; shouldn't have given myself crazy artificial deadlines. 💀 Still shooting to release the roguelike demo for Next Fest! Made some pretty good progress, so let's return to daily devlogs! 21 days until Next Fest... #indiegamedev #godot #3d

😎 Day 3.5/7 of Steam Demo Game Dev bruh ive been so busy with non-gamedev stuff past couple days. no progress, very sadj. since it's snowing, im calling them snow days and they dont count cool? cool. also fuck sharks, i like magic aesthetic so switching game's character to witch you cannot stop me

🕐 Day 3/7 of Steam Demo Game Dev Kinda finished skill making system AND IT'S BOOTY. It's confusing and clunky to navigate. But worst of all, it's boring and derivative. I can do better. #gamedev #ui

🪄 Day 2/7 of Steam Demo Game Dev The features I want to finish by day 7 are: * Skill making system (from randomly found components) * Random passive ability pickups * Overworld traversal system Was busy today, but got some progress on a skill-making menu: #indiegamedev #godot #ux #2d #menu

♻️ Day 1/7 of Steam Demo Game Dev One of the core issues with Codfather was the fact all turns ran simultaneously, making it difficult to determine turn order + why certain attacks missed (AND caused TONS of painful, overlapping sound effects). (1/2) #indiegamedev #godot #indiedev #roguelike #3d

SOME_RAN_DEV@someran.dev

New year new me. My goal was for Steam demo/page of Teleport Man out by Feb. Next Fest, but that's not happening. I enjoy Codfather development, so let's see if I can finish+release it as Steam game in 1 month. I'll allot 1 week to make Steam demo I like, if I hate it, I drop & don't look back. 😏

Today I developed a new system that plays turn animations separately... BUT only when entities interact. So normal movement is just as snappy and simultaneous, but during combat the game slows down and splits up actions for better visualization. Similar to how Mystery Dungeon/other roguelikes work.

New year new me. My goal was for Steam demo/page of Teleport Man out by Feb. Next Fest, but that's not happening. I enjoy Codfather development, so let's see if I can finish+release it as Steam game in 1 month. I'll allot 1 week to make Steam demo I like, if I hate it, I drop & don't look back. 😏

GOT 2ND PLACE. It was a small jam, so I was shooting for 1st, but the game that got 1st was actually pretty hype (and my game had a bug that made it unbeatable) so I suppoooose I shall accept this outcome. NEXT TIME WE WIN THO. #gamedev #gamejam #godot #haxe

SOME_RAN_DEV@someran.dev

🎀 Day 8/8 of Daily Game Jam Devlogs AAAND on final day I added sound effects, multiple enemy behaviors, & projectiles. There's A LOT I wasn't able to do, but at least I have something that feels like a game. XD You can play it here! itch.io/jam/haxejam-... #gamedev #godot #3d #roguelike #lowpoly

🎀 Day 8/8 of Daily Game Jam Devlogs AAAND on final day I added sound effects, multiple enemy behaviors, & projectiles. There's A LOT I wasn't able to do, but at least I have something that feels like a game. XD You can play it here! itch.io/jam/haxejam-... #gamedev #godot #3d #roguelike #lowpoly

SOME_RAN_DEV@someran.dev

🐟 Day 7/8 of Daily Game Jam Devlogs OOOF was so focused I didn't post the final days 😩 Day 7 was spent making the tutorial area w/ readable signs AND finally implementing the rest of the UI. Built custom maps from reading pixels on Aseprite images. 😅 #indiegamedev #godot #indiedev #3d #lowpoly

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* I wasn't able to add stealth mechanics or traps * Originally the game was supposed to have Oregon Trail mechanics, where you would only enter dungeons at certain points and would be traveling on a greater overworld, but the scale definitely needed to be reduced for just a week's worth of dev

* Also there's a bug that makes the final level crash on browsers, so I'm not even sure if the game is beatable. It might be if you get a small enough seed on the final level. ANYWAY, go rate 5/5 stars so I can get free money and also go play the other game jam games too! Thanks and good day!

🎀 Day 8/8 of Daily Game Jam Devlogs AAAND on final day I added sound effects, multiple enemy behaviors, & projectiles. There's A LOT I wasn't able to do, but at least I have something that feels like a game. XD You can play it here! itch.io/jam/haxejam-... #gamedev #godot #3d #roguelike #lowpoly

SOME_RAN_DEV@someran.dev

🐟 Day 7/8 of Daily Game Jam Devlogs OOOF was so focused I didn't post the final days 😩 Day 7 was spent making the tutorial area w/ readable signs AND finally implementing the rest of the UI. Built custom maps from reading pixels on Aseprite images. 😅 #indiegamedev #godot #indiedev #3d #lowpoly

Stuff I couldn't do: * Wanted skills to be randomly distributed around the levels, unfortunately, there's only a couple skills given depending on the species you choose. * Wanted there to be passive status bonuses you could gain from random items like in a Vampire-Slayer-like, but alas, no time..

🐟 Day 7/8 of Daily Game Jam Devlogs OOOF was so focused I didn't post the final days 😩 Day 7 was spent making the tutorial area w/ readable signs AND finally implementing the rest of the UI. Built custom maps from reading pixels on Aseprite images. 😅 #indiegamedev #godot #indiedev #3d #lowpoly

SOME_RAN_DEV@someran.dev

🦈 Day 6/8 of Daily Game Jam Devlogs Character creator set up!! Species dictates your default skill, and class dictates your base stats (unimplemented ;^_^) AND YES I KNOW WHALE SHARKS HAVE SPOTS I LOVE THEM BUT I DONT HAVE TIME IM SORRY #indiegamedev #sharks #art #3d #godot

🦈 Day 6/8 of Daily Game Jam Devlogs Character creator set up!! Species dictates your default skill, and class dictates your base stats (unimplemented ;^_^) AND YES I KNOW WHALE SHARKS HAVE SPOTS I LOVE THEM BUT I DONT HAVE TIME IM SORRY #indiegamedev #sharks #art #3d #godot

SOME_RAN_DEV@someran.dev

🪟 Day 5/8 of Daily Game Jam Devlogs Running low on time (only 2 more full days), but we're getting there! * Created player model (shark) * Added skill selection + target system * Blood particles! #indiegamedev #art #blender #ux #godot4